Author Alex
2015-05-6
0
Game Textures Bundle 3
Game Textures Bundle 3 | TGA | 1.66 GB
Author Alex
2015-05-6
0
Game Textures Bundle 2
Game Textures Bundle 1 | TGA | 833 MB
Author Alex
2015-05-6
1
Hi-Res HDRI Bundle
Hi-Res HDRI Bundle | 1.94 GB
Author Alex
Introduction to ZBrush 4R7
Introduction to ZBrush 4R7 In this ZBrush tutorial we’ll take an introductory look at this powerful sculpting, painting, and illustration application. We’ll begin by exploring the ZBrush interface and cover the process of getting geometry ready to sculpt so you can jump in and begin creating. We'll talk about Pixols and the unique 2.5D workflow and we'll talk about basic methods for creating and manipulating geometry on the canvas. Subdividing
Author Alex
2015-04-28
0
Game Textures Bundle 1
Game Textures Bundle 1 | TGA | 898 MB
Author Alex
2015-04-27
0
DexSoft Pack – 3D models and textures for game-dev
DexSoft Pack - a large collections of content for games, game building, game projects and engines - 3D models, textures from the famous manufacturer of game content DexSoft Multimedia. For example, these collections are fully compatible with the popular Unity3D game engine, but they can also be used with other packages, thanks to many file formats.
Author Alex
2015-04-24
2
3darcshop – 10 Sample interior vol. 04
3darcshop – 10 Sample interior vol. 04 | 591 MB
Author Alex
2015-04-21
0
Viz-People – Casual v5
Viz-People – Casual v5 | 4.31 GB
Author Alex
2015-04-15
0
Cornices, moldings, stucco: more than 1000 3D models
Cornices, moldings, stucco: more than 1000 3D models | 389.47 MB
Author Alex
2015-04-12
2
Animating an Acrobatic Fight Scene in Maya
Animating an Acrobatic Fight Scene in Maya Throughout these lessons, we will create a fight scene in Maya between two types of styles: capoeira vs. karate. We’ll use the main actions of the fighters for the animation and technical names. We’ll begin developing the animation by blocking the first character’s poses and defining his timing and contact points. Then, we’ll work on the breakdowns and continue to refine the shot into smooth curves.
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