Game Development / Unreal Engine Assets | 2023-02-19
Artlantis 2021 - A pioneer in architectural visualization and compatible with all the 3D modeling software on the market, Artlantis is the easiest and fastest solution for creating photorealistic renderings and animations. Artlantis 2021 - New Features: IFC Import Artlantis 2021 enters the world of Open BIM! Known and recognized for its almost universal accounting, Artlantis 21 now imports the IFC format. This new performance, concerning the
A drawing tutorial of character for beginners. First, we will introduce the process of drawing with the example of a stylized character. Then we will present the workflow of drawing, from character design, sketch, linework to coloring, final adjustment and rendering. During the demonstration, we will also present several case studies to introduce the tools and the drawing workflow,which allow students to master the drawing method in a short
Adrian Vallecilla’s 5-hour workshop details a complete workflow for integrating hero assets into backplates with photorealistic results. Using a classic technique in visual effects production, Adrien reveals how to transform a 3D scan of a train into a production-ready asset using Maya, discussing the important hard-surface modeling theories while demonstrating the process. The texturing portion includes how to clean up textures from the 3D scan
Houdini is an industry leader in visual effects, putting power into the hands of FX artists working in production for films, TV, and games. As one of the most-used effects tools in the industry, artists can often find Houdini a daunting tool to get to grips with. Here, Alessandro Cangelosi unravels the learning curve to introduce a simple way to approach particle FX using Houdini. There are many approaches to creating impressive particle FX
Your comprehensive introduction to Massive Prime has arrived. Head of Crowd/FX TD, Reza Ghobadinic, demonstrates all the key aspects of working with Massive Prime software in this detailed workshop, sharing with you his industry-proven tips and tricks for producing credible crowd simulations suitable for film and TV productions. During the course of 11 hours of instruction, Reza covers everything you need to know, from the basics of the
This six-hour workshop by Alessandro Cangelosi details his tips and techniques used to create large-scale natural environments, such as those used in visual effects. The workflow shows how Clarisse V4, as well as Houdini and Terragen, can be used to create impressive CG environments with realistic skies, atmospheric effects, and procedural assets. While there are many workflows available to environment artists, Alessandro explains why his tools
Creating a hair groom can be simple with the right workflow. Lead Groom TD, Bhavika Bajpai, shares her professional workflow for creating a stylized groom using proxy tube geometry with XGen, Maya’s interactive grooming tool, to create hairstyles quickly and efficiently. In this 3-hour workshop, Bhavika runs through a complete workflow, beginning with analyzing photographic references and explaining how to plan out the structure of a groom, and
In this Maya Customization for Faster Animation workshop, Ari Flesch, Animator on The Last of Us Part II, shares a personal collection of all the industry-proven tips, tricks, scripts, and hotkeys that make animation in Maya faster and more efficient for animators working to tight deadlines. The goal of this workshop is to provide specific knowledge to animators already experienced in Maya that will speed up workflow and make you a more powerful
This 6-week intensive class will focus on a more analytical approach to gesture drawing geared towards storyboarding. The objective of the class is to help improve your foundations in gesture drawing and prepare you for figure invention. This class will help strengthen your storyboard shorthands or bridge the gap from gesture drawing to drawing for storyboards. The class will cover the fundamentals of gesture drawing such as line of action,
This tutorial is about concept design and design workflow of creating a scene for films. To begin with, the lecturer will discuss what concept design for films and how it works and then start to document of how to design a cave scene from a line sketch to the final render. In addition, you will learn how to read and analyze the script and transform it into a design that meets the needs of art direction. Plus, the lecturer will guide you
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