Author Alex
2017-06-22
0
Gumroad – Mashup PACKAGE
This package came with the Nima Episode! + Takes you through the process of making the illustration using digital tools and techniques.
Author Alex
2017-06-22
0
Low Poly Tree Collection – 3D models of trees for games
Low Poly Tree Collection – 3D models of trees for games | 235 MB
Author Alex
2017-06-22
0
Gumroad – Mom Reaper Halloween Package by Ross Tran
This package came with the Mom Reaper Halloween Episode! + Takes you through the process of making the illustration using digital tools and techniques.
Author Alex
Unreal Engine Marketplace – Retro Office Environment
Unreal Engine Marketplace – Retro Office Environment | 793 MB
Author Alex
2017-06-22
0
3DMotive – Wood Shaders In Substance Volume 1
MP4 1280x720 | Total time: 2h 21m | ENG | Project Files Included | 2.9 GB
Author Alex
2017-06-21
0
Blender101 – Blender 361: Blender Character to Unity
Learn to export your Blender game characters to Unity and set-up a character controller to move them around. In this course we will write some C# code in Unity to trigger the run and jump animations in our test level.
Author Alex
Allegorithmic Substance Painter 2017.1.0.1661 Win x64
Allegorithmic Substance Painter 2017.1.0.1661 Win x64 | 1.25 GB
Author Alex
2017-06-21
0
Creativemarket – 36 Woodland Gold Patterns & Textures
Creativemarket – 36 Woodland Gold Patterns & Textures | 270 MB
Author Alex
2017-06-21
0
Gumroad – Art Camp 2 by Noah Bradley
Gumroad – Art Camp 2 by Noah Bradley | Expand your horizons and try totally new techniques and materials
Author Alex
2017-06-21
0
Lynda – Blender Essential Training (upd Jun 20, 2017)
This course provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender. Beginning with a tour of the Blender interface, author George Maestri shows how to create and edit basic objects, work with modifiers and subdivision surfaces, and apply materials and textures. The course also demonstrates lighting 3D scenes, setting up and using cameras, animating objects, and assembling basic character rigs.
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