Author Alex
2017-06-28
0
Phlearn Pro – Project Fitness
This tutorial, just like all of our PRO tutorials on Phlearn.com, contains all of the instruction and assets you’ll need to follow along including keyboard shortcuts, on-screen tips, and tricks, as well as the original 16-bit RAW files.
Author Alex
2017-06-28
0
Phlearn Pro – Swimwear Retouching
See how we start the retouching process using Adobe Lightroom to correct the exposure and make edits to the color, contrast and highlights. Learn the best ways to export your photos from Lightroom to Photoshop so you will have the maximum editing potential. Make Advanced Selections
Author Alex
Quixel Megascans Studio 0.922 Win
Quixel Megascans Studio 0.922 | 209 MB
Author Alex
2017-06-27
0
Modo Lighting Fundamentals
Modo Lighting Fundamentals. As someone new to 3D, or someone who has a background in 2D, the world of 3D can be daunting. The software packages that are available often feature complex interfaces that are easy for new users to become completely lost in. In this course, Modo Lighting Fundamentals, you’ll learn the basics of lighting in Modo from a photographer’s perspective. First, you’ll begin with an investigation of what light is and how it
Author Alex
2017-06-27
0
3DMotive – Wood Shaders in Substance Volume 2
MP4 1280x720 | Total time: 2h 01m | ENG | Project Files Included | 2.6 GB
Author Alex
2017-06-27
0
Creativemarket – 20 Fish Glitter Scale Textures
Creativemarket – 20 Fish Glitter Scale Textures | 440 MB
Author Alex
2017-06-26
0
Creativemarket – 10 Dark Wood Background Textures
Creativemarket – 10 Dark Wood Background Textures | 219 MB
Author Sonya
2017-06-26
2
DAZ3D – Bundle #70
Author Alex
2017-06-25
3
3DDD models – Bundle 1 February 2017
3D-models | 3ds Max | Vray | Corona | FBX | OBJ | 114 pcs. | 2.19 GB
Author Alex
2017-06-25
2
cmiVFX – Cinema 4D to Substance Painter Workflow
In this series, I go through my procedure for taking a model from Cinema4D, preparing it for Substance Painter, doing everything we need to paint it and create all our maps in Substance Painter, and then bringing it back into Cinema4D to take advantage of the physically-rendered properties that we created.
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