Game Development / Unreal Engine Assets | 2023-02-19
Brian Recktenwald studied at Savannah College of Art and Design before getting his first job in the CG industry at LucasArts, where he worked as an environment artist on titles including Indiana Jones and the Staff of Kings and the Star Wars: The Force Unleashed series before becoming environment lead on the studio's final, unreleased project, Star Wars 1313.
In this Masterclass, Nate will walk through the creation of a complex decorative medallion asset using Substance Designer, Zbrush, Maya, and Marmoset Toolbag. Starting in Substance Designer, complex shapes will be formed and explored, leveraging the flexibility and experimental power of the software.
Dominic will share his process for creating a creature bust using Zbrush, Keyshot and Photoshop. He will cover his design process and show how to block out and evolve a design in 3D. Next, he will detail the sculpt in multiple stages and talk about various techniques used in each stage.
Mask Transformer v1.0 for Adobe After Effects | Enable masks transformations, with real values input, and motion paths.
In this Masterclass Josh will discuss workflows and techniques to create believable stone wall materials in Substance Designer. To start, he will discuss using key takeaways from reference photos to create a plan of attack.
In this Roof Design in Revit training course, expert author Brian Myers will teach you how to create a variety of roofs using Revit. This course is designed for the absolute beginner, although a basic understanding of Revit techniques is recommended.
In this tutorial/walkthrough i am showing my current design workflow. Over 5 hours of video. Almost all of them have narration in english. The mech design videos are speed up most of the time and the techniques that i have used are explained in realtime in the intro to blender video.
In this workshop, Grooming Artist Jordan Soler shares his entire process for creating a realistic dog groom from scratch using Maya, XGen and a bit of Mari. He begins by explaining how to properly setup your files and analyze your references.
Furio Tedeschi is a concept artist currently freelancing at Paramount Pictures on a yet unannounced film project. Tedeschi has more than 15 years of professional experience in the entertainment industry.
Eddie Bennun is an art director and senior concept artist with a Master’s degree in Direction for Animated Movies, and over 15 years of experience working in the game industry.
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