Game Development / Unreal Engine Assets | 2023-02-19
In this course, Miguel will attempt to demonstrate his creative process using Photoshop. Miguel’s workflow consists of different phases such as recognizing and gathering engaging references, generating ideas, molding those ideas into a paint and most importantly, developing a critical sense on its design.
Autodesk Maya is the hub of animation companies around the world thanks to its powerful and flexible toolset. In this course you will learn how to quickly prepare your 3d models for animation in a process called rigging. The Human IK system is the rig we will be using to bring our character to life. You will also learn more advanced topics like applying motion capture to your characters.
This class will show you a process used to create a compelling and highly rendered character illustration using photo manipulation and painting techniques. Starting from a specific brief, we will discuss ways of researching ideas and references and creating a sort of road map, then we will move on to create silhouette sketches and tonal arrangements to start fleshing out designs based on research and ideas. And then step by step, we will
Brian Recktenwald studied at Savannah College of Art and Design before getting his first job in the CG industry at LucasArts, where he worked as an environment artist on titles including Indiana Jones and the Staff of Kings and the Star Wars: The Force Unleashed series before becoming environment lead on the studio's final, unreleased project, Star Wars 1313.
In this Masterclass, Nate will walk through the creation of a complex decorative medallion asset using Substance Designer, Zbrush, Maya, and Marmoset Toolbag. Starting in Substance Designer, complex shapes will be formed and explored, leveraging the flexibility and experimental power of the software.
Dominic will share his process for creating a creature bust using Zbrush, Keyshot and Photoshop. He will cover his design process and show how to block out and evolve a design in 3D. Next, he will detail the sculpt in multiple stages and talk about various techniques used in each stage.
Mask Transformer v1.0 for Adobe After Effects | Enable masks transformations, with real values input, and motion paths.
In this Masterclass Josh will discuss workflows and techniques to create believable stone wall materials in Substance Designer. To start, he will discuss using key takeaways from reference photos to create a plan of attack.
In this Roof Design in Revit training course, expert author Brian Myers will teach you how to create a variety of roofs using Revit. This course is designed for the absolute beginner, although a basic understanding of Revit techniques is recommended.
In this tutorial/walkthrough i am showing my current design workflow. Over 5 hours of video. Almost all of them have narration in english. The mech design videos are speed up most of the time and the techniques that i have used are explained in realtime in the intro to blender video.
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