Game Development / Unreal Engine Assets | 2023-02-19
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MP4 | Video: AVC 1920x1080 | Audio: AAC 48KHz 1ch | Duration: 20m 22s

MP4 | Video: AVC 1920x1080 | Audio: AAC 48KHz 2ch | Duration: 16m 41s
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Practical Photoshop - March 2019 English | 84 pages | True PDF | 96.3 MB
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Unreal Engine Marketplace – Asset Bundle 4 February 2019 | 4.01 GB

In this series, we will learn the thought process and workflow, which will allow us to create a reusable, parametric 3D asset, by first modelling it manually, and then finding a set of generalized rules, that will assist us in rebuilding that static 3D model, into a polymorphous tool.
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Learn how to create dynamic simulation setups, and how to use alternative methods to achieve more control and work around the limitations.
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Learn how to generate 3D geometry from video footage using Scene Reconstruction in Cinema 4D R19’s Motion Tracker.
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In this series, take an in-depth look on how to use Octane Renderer with Cinema 4D.
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MP4 1280x720 | 1h 23m | ENG | Project Files | 1.42 GB
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In this feature packed mini Series, Athanasios will show you the process of making a Dynamic Glass Fracturing setup from start to finish, that looks awesome, and only takes a few moments to set up.
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