Game Development / Unreal Engine Assets | 2023-02-19

JoeAlter Shave And A Haircut v9.6v14 for Maya 2016 to 2018 Win/Mac/Linux | Joe Alter Shave and a Haircut is a plugin for Maya, that creates extra realistic hair and fur surfaces. With this, you can create furry animals, grasses, haircuts, mustaches and so on. And this is not only about extra rendering-realistic, but also extra dynamic-realistic hair/fur.

Tool Chefs Atoms Crowd v2.7.1 for Maya, Katana and Houdini 16.5x-17 (Win/Linux) | Atoms Crowd supports characters with any number of legs! There’s no difference between two, four, eight, twelve legs! Atoms will simulate any kind of skeleton!

Video: .MP4, 1280x720 | Audio: AAC, 48kHz, 2ch | Duration: 41m

MP4 | Video: AVC 1920x1080 | Audio: AAC 48KHz 1ch | Duration: 20m 22s

MP4 | Video: AVC 1920x1080 | Audio: AAC 48KHz 2ch | Duration: 16m 41s

Practical Photoshop - March 2019 English | 84 pages | True PDF | 96.3 MB

Unreal Engine Marketplace – Asset Bundle 4 February 2019 | 4.01 GB

In this series, we will learn the thought process and workflow, which will allow us to create a reusable, parametric 3D asset, by first modelling it manually, and then finding a set of generalized rules, that will assist us in rebuilding that static 3D model, into a polymorphous tool.

Learn how to create dynamic simulation setups, and how to use alternative methods to achieve more control and work around the limitations.

Learn how to generate 3D geometry from video footage using Scene Reconstruction in Cinema 4D R19’s Motion Tracker.
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