Author Alex
Ashampoo Home Design v5.0.0 Win
Ashampoo Home Design v5.0.0 Win | Plan, model and design your dream home. What will your finished house look like? Ashampoo Home Design 5 includes everything from doors, windows, balconies and carports to sanitary and electrical installations including photovoltaic elements.
Author Alex
2019-02-28
0
Lynda – Revit Custom Furniture Modeling
MP4 1280x720 | 2h 06m | ENG | Project Files | 408 MB
Author Alex
2019-02-28
0
JoeAlter Shave And A Haircut v9.6v14 for Maya 2016 to 2018 Win/Mac/Linux
JoeAlter Shave And A Haircut v9.6v14 for Maya 2016 to 2018 Win/Mac/Linux | Joe Alter Shave and a Haircut is a plugin for Maya, that creates extra realistic hair and fur surfaces. With this, you can create furry animals, grasses, haircuts, mustaches and so on. And this is not only about extra rendering-realistic, but also extra dynamic-realistic hair/fur.
Author Alex
2019-02-28
0
Tool Chefs Atoms Crowd v2.7.1 for Maya, Katana and Houdini 16.5x-17 (Win/Linux)
Tool Chefs Atoms Crowd v2.7.1 for Maya, Katana and Houdini 16.5x-17 (Win/Linux) | Atoms Crowd supports characters with any number of legs! There’s no difference between two, four, eight, twelve legs! Atoms will simulate any kind of skeleton!
Author Solid2
2019-02-28
0
Udemy - Video Editing with Adobe Premiere Pro CC 2018 for Beginners
Video: .MP4, 1280x720 | Audio: AAC, 48kHz, 2ch | Duration: 41m
Author Solid2
2019-02-28
1
Karl Taylor Phorography - Theatrical Light Fashion Shoot
MP4 | Video: AVC 1920x1080 | Audio: AAC 48KHz 1ch | Duration: 20m 22s
Author Solid2
2019-02-28
0
Karl Taylor Phorography - Fashion Photography: Fantasy Fatale
MP4 | Video: AVC 1920x1080 | Audio: AAC 48KHz 2ch | Duration: 16m 41s
Author Omega
2019-02-28
0
Practical Photoshop - March 2019
Practical Photoshop - March 2019 English | 84 pages | True PDF | 96.3 MB
Author Alex
Unreal Engine Marketplace – Asset Bundle 4 February 2019
Unreal Engine Marketplace – Asset Bundle 4 February 2019 | 4.01 GB
Author Alex
2019-02-27
0
Cineversity – Procedural Asset Creation inside Cinema 4D
In this series, we will learn the thought process and workflow, which will allow us to create a reusable, parametric 3D asset, by first modelling it manually, and then finding a set of generalized rules, that will assist us in rebuilding that static 3D model, into a polymorphous tool.
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