Game Development / Unreal Engine Assets | 2023-02-19
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MP4 1280x720 | 14h 16m | ENG | Project Files | 3.03 GB
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Learn to use the latest Substance Painter (and Designer) and become a professional game environment texture artist.
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Learn techniques Robyn Haddow used in creation of Fantasy User Interfaces (FUI) for Marvel’s Ant Man and the Wasp. You’ll see how Robyn created loopable playback elements from an X-Particles Network, a MoGraph Cloner and PolyFX.
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Josh Johnson demonstrates the improved motion tracking in Cinema 4D Release 20 in this live presentation from Siggraph 2018. Josh first performs an automatic track for some footage, and then shows how to set up a shadow catcher in both Redshift and C4D’s Physical Render to incorporate 3D elements with the footage.
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A pack of 10 different .cube LUTs designed with your CINE footage in mind. These luts WILL work with other "flat" camera profiles, however they are designed for Cine4 and Cine2 so results may vary and additional adjustments may be needed.
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Videohive Project Bundle 2 March 2019 | 7.65 GB
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So here is a little (actually pretty big) tutorial on how to create textures with ZBrush and Substance Designer. Even if you don't want to use Substance Designer, the same workflow can be used to create the albedo/color texture in Photoshop and other maps in Quixel or some other software. Also, 3DS Max is not required, you can follow along with any 3D software.
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Photoshop video process from sakimichan with psd.
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Appsforlife Owlet 1.7.1 Win x64 | Owlet is a standalone, unbiased, physically-based raytracing renderer. It loads 3D models in many common formats, allows you to compose the scene and setup materials, and then renders resulting images using our state-of-the-art raytracing engine.
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Archinteriors vol. 44 includes 10 fully textured lobby interior scenes and 10 hdr maps. Every scene is ready to render with professional shaders and lighting and includes 2 cameras’ setups.
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