Game Development / Unreal Engine Assets | 2023-02-19

Growing organic tentacle-like structures, capillaries, veins, branches, vines e.t.c. is a very interesting effect, that can be achieved using volumes, fields and a few more tricks.

MP4 1920x1080 | 4h 17m | ENG | Project Files | 6.2 GB

MP4 1280x720 | 8h 11m | ENG | Project Files | 4.4 GB

CGTrader – 3D-Models Collection 4 March 2019 | 1.38 GB

MP4 1280x720 | 5h 10m | ENG | Project Files | 1.13 GB

MP4 1280x720 | 14h 16m | ENG | Project Files | 3.03 GB

Learn to use the latest Substance Painter (and Designer) and become a professional game environment texture artist.

Learn techniques Robyn Haddow used in creation of Fantasy User Interfaces (FUI) for Marvel’s Ant Man and the Wasp. You’ll see how Robyn created loopable playback elements from an X-Particles Network, a MoGraph Cloner and PolyFX.

Josh Johnson demonstrates the improved motion tracking in Cinema 4D Release 20 in this live presentation from Siggraph 2018. Josh first performs an automatic track for some footage, and then shows how to set up a shadow catcher in both Redshift and C4D’s Physical Render to incorporate 3D elements with the footage.

A pack of 10 different .cube LUTs designed with your CINE footage in mind. These luts WILL work with other "flat" camera profiles, however they are designed for Cine4 and Cine2 so results may vary and additional adjustments may be needed.
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