Author Alex
2019-09-14
0
Gumroad – Procedural Props – Ammo Crate Course
In this first Installment of the Procedural Props series, we are going to take a look at how to produce a fully procedural Ammo Crate. Everything from the geometry, uvs, and textures will be generated procedurally.
Author Ariel
2019-09-14
0
Novum – October 2019 (PDF)
Novum – October 2019 | English, Deutsch | 84 pages | PDF | 64.2 MB
Author Alex
2019-09-14
0
ArtStation – Lighting Fundamentals and Rendering in Keyshot
In this tutorial I will teach you nearly all of the tools in Keyshot, explain my lighting fundamentals and terminology with easy to apply concepts, We will render a design starting with a raw model in Keyshot and create all of the renders in this post all the way to working in Photoshop.
Author Ariel
2019-09-14
0
A Marine Artist's Portfolio – The Nautical Paintings of Susanne Fournais (PDF)
A Marine Artist's Portfolio – The Nautical Paintings of Susanne Fournais | English | 2018 | ISBN: 1473896339 | 105 Pages | PDF | 8.13 MB
Author Ariel
2019-09-14
0
Outdoor Photographer – October 2019 (PDF)
Outdoor Photographer – October 2019 | English | 76 pages | PDF | 121.54 MB
Author Alex
2019-09-14
3
Gumroad – VFX Studio Oriented Masters of The Sea with Timucin Ozger
10+ Hours of In-Depth Training of Houdini. This tutorial will enable you up to be more competitive in your next task as an FX TD.
Author Alex
2019-09-14
2
CGCircuit – Abstract Visuals – Houdini and Redshift
This course is about the creation of visual abstract effects in Houdini. At the same time, this course is also about Redshift for Houdini.
Author Alex
2019-09-13
0
HDRI Hub – HDR Pack 014
HDRI Hub – HDR Pack 014 | 1.15 GB
Author Ariel
2019-09-13
0
Elegant Homes – September 2019 (PDF)
Elegant Homes – September 2019 | English | 110 pages | True PDF | 126.7 MB
Author Alex
2019-09-13
0
Applied Houdini – Liquids I – Fundamentals
In Liquids I, we will learn how to make liquid simulations with the FLIP solver! Really understanding the mechanics of FLIP will be the main focus, including in-depth explanations and visual aides to effectively explain how it works. We will also build a dynamic example of a liquid being sourced, collided with, surfaced, shaded, and rendered! Along the way I’ll talk about some of my favorite tips, tricks, and workflow ideas as usual.
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