Game Development / Unreal Engine Assets | 2023-02-19
Teach Yourself Macro Photography – 2nd Edition 2019 | English | 196 pages | PDF | 41.7 MB
Amateur Astrophotography – Issue 69 2019 | English | 66 pages | PDF | 14.20 MB
I've been working in the field of digital grooming for vfx for many years and want to use the patreon platform to spread the knowledge I've gained which has been kept isolated in the in-house domain all this time. Follow me through the journey of digital hair and fur creation which is notoriously known as one of the most difficult and challenging disciplines in our industry and gain advanced insight to it's workflows and procedures to eventually
AD Architectural Digest India – October 2019 | English | 258 Pages | HQ PDF | 237 MB
Red Giant VFX Knoll Light Factory v3.1.1 for After Effects & Premiere Pro Win x64 | 3D lens flares for motion graphics and VFX in After Effects and Premiere Pro
I’ve been working in the field of digital grooming for vfx for many years and want to use the patreon platform to spread the knowledge I’ve gained which has been kept isolated in the in-house domain all this time. Follow me through the journey of digital hair and fur creation which is notoriously known as one of the most difficult and challenging disciplines in our industry and gain advanced insight to it’s workflows and procedures to eventually
Learn version control with git, SourceTree and GitHub from scratch using Unity games as the example. Best practices.
Founded in 1994 by Steven Spielberg, Jeffrey Katzenberg, and David Geffen, DreamWorks Animation instantly became a world-renowned animation studio with blockbuster franchises including Shrek, Madagascar, and Kung Fu Panda. Though its earliest films, such as The Prince of Egypt, feature traditional hand-drawn cel animation, DreamWorks soon forayed into claymation with Chicken Run and Wallace & Gromit, and pioneered advanced computer animation
The Foundry Nuke Studio v12.0 V2 Win/Mac/Linux x64 | Nuke®, NukeX® and Nuke Studio® offer cutting-edge toolkits for node-based compositing, editorial and review. The Nuke family's unparalleled flexibility and collaborative workflows help you get the highest quality results-fast.
Applied Houdini is back for Fluids II - Rapid rivers, where we're going to learn all about how to simulate and render a fast-moving river in FLIP! In this lesson, we'll learn how to set up the river's initial state, sourcing, and collisions to control the behaviour of the fluid result, and then how to design the whitewater that flows along with it! We'll also spend time on wetmap generation in order to show wet collider surfaces, add
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2019-10-21

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