Game Development / Unreal Engine Assets | 2023-02-19
Everything you need to become a Professional Level Designer in the Game Industry
The Cocos family of game development tools are some of the most popular game development tools used in the industry today. Based off the cocos2D-X game engine, Cocos Creator offers a simpler, faster and more efficient way to create games. Cocos creator supports scripting, scene management, multi-resolution support, resource management, animation editing, physics support and the ability to publish your games to Desktop and Mobile platforms.
Take a look at a Preview from the first Patreon course about Speedtree export, import and shading in Redshift for Houdini by Saul Espinosa. These same techniques apply for any other Redshift application.
SolidWorks 2020 SP0.1 Full Premium Multilanguage Win x64 | SolidWorks is a computer-aided design, engineering analysis and preparation system for manufacturing products of any complexity and purpose.SolidWorks is the core of the integrated enterprise automation complex, with the help of which the product life cycle is maintained in accordance with the concept of CALS technologies, including bi-directional data exchange with other Windows
Watercolor with Me – In the Ocean | English | November 12th, 2019 | ISBN: 1624148573 | 120 pages | EPUB | 41.21 MB
PSOFT Pencil+ 4.1.2 for 3ds Max 2020 Win | PSOFT Pencil+ 4 for 3ds Max is a non-photorealistic rendering plugin which can reproduce the appearance of pen-and-ink and color pencils drawings as well as animation cels.
AutoCAD 2020 Beginning and Intermediate | April 19, 2019 | ISBN: 978-1683923916 | English | 765 pages | PDF | 45 MB
novum – December 2019 | English, German | 85 pages | PDF | 64.5 MB
Outdoor Photography – December 2019 | English | 76 pages | PDF | 12.85 MB
Arnold is the high-quality rendering engine in 3ds Max. Realistic rendering is easier than ever with this brute-force Monte Carlo ray tracer. The physically based rendering in Arnold accurately simulates light in the real world, but allows you to break physical laws to achieve artistic styles. This course is an overview of the core Arnold features for lighting, materials, and rendering in 3ds Max.
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