Game Development / Unreal Engine Assets | 2023-02-19
Archmodels vol. 164 includes 32 professional, highly detailed 3d models for architectural visualizations. This collection comes with high quality beds models. All objects are ready to use in your visualizations.
Practical Photoshop - 2019 Full Year Issues Collection English | 12 issues | True PDF | 724 MB
Solid Angle Arnold for C4D v2.6.2 for Cinema 4D R19-R20 (Win/Mac) | Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
SideFX Houdini FX 18 Win x64 | Houdini is built from the ground up to be a procedural system that empowers artists to work freely, create multiple iterations and rapidly share workflows with colleagues.
3DF Zephyr Aerial & 3DF Zephyr PRO 4.523 Win | 3DF Zephyr allows you to reconstruct 3D models from photos automatically. The process is entirely automatic, and no coded targets, manual editing or special equipment are needed. 3DF Zephyr is built on top of our proprietary, cutting-edge, reconstruction technology.
net – Issue 327, January 2020 | English | 100 pages | PDF | 34.4 MB
Beaux Arts – décembre 2019 | French | 156 pages | True PDF | 47.8 MB
Unity Asset Bundle 3 – November 2019 | 5.58 GB
Part 3 of 3. More than just pretty landscapes, environment design is about the process of searching for what you want a region to feel like for your audience, and the story it tells. In this final part of a three-part series, Grady Frederick covers the process for creating a final environment concept illustration, starting from an advanced sketch created in part 2 of this series.
Part 2 of 3. More than just pretty landscapes, environment design is about the process of searching for what you want a region to feel like for your audience, and the story it tells. In this second part of a three-part series, Grady Frederick covers the process for creating design sheets exploring elements present in the scene, then applying those designs to advance 3 sketches from Part 1 of this series.
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