Game Development / Unreal Engine Assets | 2023-02-19
Red Giant Magic Bullet Suite v13.0.13 Win/Mac x64 | Magic Bullet Suite - color correction, finishing and film looks for filmmakers. Magic Bullet Suite is a set of seven tools that bring intuitive, real time color correction, and beyond, right to your editorial timeline.
Southwest Art – December 2019 | English | 100 pages | True PDF | 39 MB
Artists Down Under – December 2019 | English | 114 Pages | True PDF | 52,8 MB
In this course, I will teach you how to build a very complicated 3d model using advanced modelling techniques, but presented to you in a way, which is accessible for beginners.
Daz 3D, Poser Bundle 8 November 2019 | 8.97 GB
Gayll is a feisty young adult character for the Genesis 8 Female base. Loaded with personality and pizazz, Gayll will be a welcome addition to your 3D Library. She makes a perfect fun older sister for Brynn, Amber, Cadee, Dayton, Emma, Fawne, and other younger characters!
In the stories that we love, characters are actual personalities that we can relate to. In this course, we focus on the ideation process of character design. We'll figure out WHO our character is, and WHY they need to look the way they do.
DxO PhotoLab 3.0.3 Build 4295 Elite (x64) Multilingual | 347.3 Mb DxO PhotoLab 3 - Designed by and for photographers with exacting standards and a love for beautiful images. DxO PhotoLab 3’s new HSL (Hue, Saturation, and Luminance) Tool is an exciting and superbly visual way to manage color that can help you produce more creative and natural-looking images. The new DxO ColorWheel is a fantastic new color adjustment tool that you can use to
QuarkXPress 2019 v15.1.1 Multilingual | 550 Mb The Most Flexible Software for Print and Digital Design. QuarkXPress introduces Flex Layouts, a first in digital publishing for graphic designers. Flex Layouts is a new layout space that lets designers create truly responsive HTML5 Web pages in a WYSIWYG environment. Flex Layouts do not require any HTML or CSS coding skills, which means graphic designers can start creating banner ads, landing pages,
In this tutorial, we go through the PBR game production pipeline from modeling to rendering in UE4. We begin with learning how to reduce polycount from high poly mesh to low poly mesh, and then bake out textures in Substance Painter. After that, we will go through the texturing step by step in SubstancePainter. Lastly, we will import the modular assets into Unreal 4, tweak the lightmass and lighting for the final rendering.
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