Game Development / Unreal Engine Assets | 2023-02-19
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Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow.
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Compatible with DaVinci Resolve, Premiere Pro, Final Cut Pro X, Avid Media Composer, and Adobe Photoshop.
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i-build – January 2020 | English | 44 pages | PDF | 10.60 MB
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KeyShot is everything you need to create fast, accurate and amazing visuals. Featuring a real-time workflow to see your renderings and animations take shape instantly, KeyShot reduces the time it takes to create that perfect shot. From scientifically accurate material and environment presets to advanced material editing and animation, creating product visuals or sales and marketing imagery has never been easier. Simple Interface KeyShot’s simple
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Ziva VFX 1.8 includes minor improvements across a various performance avenues. Most notably, the new addition of‘Register License’ function marks another way that Ziva is simplifying and accelerating the Ziva VFX license installation process for both Node-Locked and Floating license holders.
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Well-built and organized SketchUp projects allow architects to have greater flexibility at every stage of the design process. This course shows how to build and organize the details of your architectural designs with SketchUp and the companion documentation tool, LayOut. Instructor Paul J. Smith recreates a residential building project, while explaining all the details that go into the design, including insulation and waterproofing.
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Get to know advanced techniques and cool features to become a Concept Artist: character and landscape design/comic book drawing/digital painting. Learn everything you need to know to have a deep understunding of Concept Art through examples and clear, to the point explanations The Invisible School presents “Concept Art: Awarded Professors”, the most complete Concept Art online course.
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In this course you will learn how to build your own in-game spawn system for Unity which will allow you to create modding tools for your games, level editors or any kind of app that allows the user to decorate 3D worlds with objects. You will be walked through the process of building the scripting API that will contain the spawn functionality.
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Better Homes and Gardens USA – 2019 Full Year Issues Collection | English | 12 Issues (No August) | True PDF | 464 MB
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In this class we`ll use Cinema 4D and After Effects to explore how to create infinite camera panning loop and render it with Redshift .
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