Game Development / Unreal Engine Assets | 2023-02-19
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In this course we will create a 2D game called "Whack a Zombie" from start to finish. During the course of this project we will learn how to set up the project and code all the game mechanics and interactions in Visual Studios using C# and we will finish the project with adding some additional polish to it also. By the end of the project you will have a thorough understanding of the fundamentals of developing games using the Unity game engine.
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Game Development Essentials II with Unity LiveLessonsis aimed at teaching visual learners how to use this powerful engine to make their own games. In Volume II, Mike Geig builds on the success of his first LiveLessons to bring more intermediate level topics to the forefront so that developers can get the most out of this powerful game engine.
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Synty Studios Presents - A low poly asset kit of characters, props,and a vehicle asset to create a snow/ski themed polygonal style game. (Includes a Layout scene)
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FlipBook is undeniably the easiest 2D animation software. But it is still powerful enough to do everything most animators will ever need. And you’ll be surprised how fast it can do it. In fact, FlipBook is so fast that you can make changes while a scene is looping and you will see your changes the next time the loop starts over.
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54 animations for unity Ninja Male animations for Hack N Slash game include the Ninja the lost shadow model plus texture difuse+Bump+Normal
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In this course, I am going to show how to design and animate 9 modern infographics. During this course, we are going to use many tools, effects, and some expressions.
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Pure FPP Controller is a movement template for any First Person Game you may need. It gives you the most essential movement features, which can be applied to most of the modern games: will it be a fast-paced arena FPS shooter, a sci-fi military adventure game, a fantasy walking simulator or a dynamic 3D Platformer - Pure FPP fits all, while being a lot smoother in use than Standard Assets FPS Controller.
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In this Class, users are taken through the methodical process of setting the Interior 3d Scene, Light and Render the Final 3ds Max scene using VRay Furthermore, users will learn seasoned techniques, and Tips & Tricks throughout the entire class.
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This asset is designed for creating shooter games of any complexity. You can make first-person, third-person and top-down games.
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