Game Development / Unreal Engine Assets | 2023-02-19

CGAxis Wood PBR Textures a collection of 100 PBR textures of wooden surfaces: planks, dark and light finewood, rough and clean oldwood, painted wood and many more.

In this course you will learn how to make Pixel Art from Scratch. You will learn how to make beautiful illustrations and all the art that you need for your videogame. You will gain all the knowledge that you need to start creating Pixel Art for videogames or illustrations.

Interiors Monthly – February 2020 | English | 92 Pages | PDF | 17 MB

The course will help you to design and write your own games - learn how to generate and develop your ideas, how to structure a story-rich game, and how creating a narrative and storyworld will enhance all games, even those that are not story based!

Do your non-player characters lack drive and ambition? Are they slow, stupid and constantly banging their heads against the wall? Then this course is for you. Join Penny as she explains, demonstrates and assists you in creating your very own NPCs in Unity with C#. All you need is a sound knowledge of Unity, C# and the ability to add two numbers together.

100 PBR Textures of parquets and wooden floor tiling with many different colors: made with light and dark wood, rough and old, clean and shiny, with patterns such as: herringbone, chevron, brick bond, mosaic, chantilly and more.

Artists Down Under – February 2020 | English | 104 pages | TRUE PDF | 53 MB

Smart Photography – February 2020 | English | 116 Pages | PDF | 52.4 MB

This course teaches you to create simple tilesets for both platform games and RPGs. You will learn how to make tiles loop well, organize your tilesets, and set up tilesheets for autotiling.

Great lighting is what makes the difference between an amateur portrait render and a professional one. In this workshop, CG Supervisor Christopher Barischoff steps through what makes a photography studio styled lighting setup successful for characters and portraits. He covers classic photographic and cinematic lighting and expands on its implementation in 3D Graphics.
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