Game Development / Unreal Engine Assets | 2023-02-19
Includes 6 High Poly star trooper models with multiple format (OBJ, FBX,IMM Brush, ZToll) . Without UV's and Textures. Only mesh, only for Kitbash )
When a product is classified as ‘Game Ready’ you will have the reassurance that the product will follow industry standards for easy integration into your game developing workflow. However, this doesn’t mean that the product can only be used for games, especially nowadays as the lines between a realtime workflow and that of an offline rendering workflow are becoming more and more blurred.
3D-Coat v4.9.25 Beta Win x64 | 3DCoat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model. Today 3DCoat is available to learn at 240 Universities, colleges and schools worldwide.
Solid Angle Katana to Arnold v3.0.2.0 for Katana 3.2 and 3.5 (Win/Linux) | Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
Solid Angle Houdini to Arnold 5.1.0 for Houdini 17.x 18.x (Win/Mac/Linux) | Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
Solid Angle 3ds Max To Arnold v4.0.2.24 for 3ds Max 2018-2020 Win x64 | Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the rimary renderer on dozens of films from Monster
Solid Angle Cinema 4D To Arnold v3.0.2 for Cinema 4D R19 to R21 (Win/Mac) | Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from
Solid Angle Maya To Arnold 4.0.2 for Maya 2018 to 2020 (Win/Mac/Linux) | Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya?s standard interface. MtoA is now shipping with the Arnold 5.0 core.
This course focuses specifically on colour correction, adjusting the colour channels on either the whole of the image or on a specific part of the image such as the objects or materials within it. We will learn how to change the properties such as the hue, saturation, brightness and contrast of the render using a variety of nodes.
Daz 3D, Poser Bundle 5 February 2020 | 10.2 GB | Characters | Props | Poses | Clothing | Shaders | Other
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