Game Development / Unreal Engine Assets | 2023-02-19

(Language: English) Create motion graphics videos from A-Z using After Effects with project based learning approach - Project Files Included.

Get the most out of Nida 8 with the Nida 8 Pro Bundle! This bundle includes Nida base character, additional characters Imani and Danai HD, four active, classic, and fun outfits, two hairs, and two poses packs so you can make Nida 8 yours.

Ilya Kuvshinov – Weekly Reward 13 | Video course, JPG +MP4 +PSD

Duration 3h 56m | MP4 | Particles V – Grains is here to teach you how to make epic snow/sand/mud effects with grains in the Vellum Solver, also known as PBD (point based dynamics)! In this lesson we will quickly learn how to efficiently simulate millions of tiny stacking particles in order to make a snowy expanse collapse into a sinkhole.

(Language: English) Master the best techiques of user experience design and grow your restaurant business

(Language: English) A course aimed at Beginners that want to learn to Video Edit with Adobe Premiere CC 2019 for Youtube to Corporate Client.

Another 3 Filmlook LUTS for Sony Cine Picture Profiles to make your videos pop with a click! Works with almost every Camera if adjusted a bit in post but best on Sony A-Series cameras like a6300/a6500/A7S...

Here is a complete training dedicated to the creation of a dinosaur. Discover Blender 2.79, free 3D software and opensource. During this training you will learn all the steps to create a realistic Jurassic Dinosaur Allosaurus, ready for render. An asset pack with 5 dinosaurs is included in the training!

If you want to learn how to use industry-standard software, Nuke, to composite impressive invisible visual effects (VFX) shots, then you're looking at the right course. This course will reveal the tips, tricks and applications of invisible VFX compositing in post-production visual effects - one of the most common types of shot assignments you'll get as a compositor.

Applied Houdini Particles IV – Physical Instances will teach you how to go beyond using particles to just simulate points, and instead treat them as physical things! When dealing with massive amounts of physical objects, it is no longer efficient (or even possible at all oftentimes) to use rigid body systems to get a quick and good looking result.
New Daz3D, Poser stuff
New Books, Magazines