Game Development / Unreal Engine Assets | 2023-02-19

Digital Photographer's Handbook – of the Best-Selling Photography Manual, 7th Edition | English | March 10th, 2020 | ISBN: 1465494235 | 408 pages | True PDF | 113.44 MB

Carefully picked trees from our digital forest, coming in different sizes and shapes, ready to enhance your images.

Adobe XD v28.1.12 Win x64 | XD CC Adobe - is the new creative tools from Adobe for the design of high-quality prototypes of user interfaces for mobile and Web applications. This tool is specifically designed for building rapid prototypes, as well as for high-fidelity user interface and design. With the help of Adobe XD CC anyone can create frames, high fidelity interactive prototypes and design applications and web sites. Once you will have a

In this tutorial, we will go through the entire process of making cliffs for AAA games, using an RGB masked workflow, which gives us the desired texel density at any asset scale.

ClothFX simplifies cloth tearing within blender by providing you with a set of tools, which allow for instant, real-time cloth tearing simulations.

STRAKON is a 2D/3D/BIM CAD system for structural design. The focus is on formwork and reinforcement planning. You can create 2D or 3D plans. You can edit the project in BIM (Building Information Modeling) or only in 3D or 2D. The designer or project manager can decide within a project which method is required or useful.

The focus of this tutorial is to single-handedly create a professional looking image that would normally take a team of artists to accomplish. The techniques used, both 2D and 3D are designed to provide us with the best possible result in the shortest amount of time.

Android Tricks And Tips - No.1, 2020 English | 76 pages | PDF | 42.5 MB

Black & White Photography Tricks And Tips - No.1, 2020 English | 94 pages | PDF | 66.6 MB

"Painting Sci-Fi from Start to Finish with Craig Mullins" is an in-depth, fine-grain look into how Craig Mullins conceives of, builds up, and polishes off a sci-fi painting with the epic-ness that we've come to expect of him. You'll hear Craig himself talk about how he develops image ideas, his thoughts behind composition, how he analyzes light and color, and much more. It's one thing to hear someone talk about the theory behind what they do,
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