Author Ariel
2020-03-27
0
Grand Designs Australia Sourcebook – Number 7, 2020 (True PDF)
Grand Designs Australia Sourcebook – Number 7, 2020 | English | 260 pages | True PDF | 283.99 MB
Author Omega
2020-03-27
0
Practical Photoshop - April 2020
Practical Photoshop - April 2020 English | 48 pages | PDF | 34.8 MB
Author Alex
2020-03-26
1
Udemy – Mathematics for Computer Games Development using Unity
In this course you will build your own C# classes to work with the geometrical constructs of 2D and 3D space that will develop your understanding of positioning and moving game objects. In short you will build your own maths library to replicate some of Unity's Vector2, Vector3, Matrix4x4 and some Mathf methods. Throughout, we will be using the Unity Game Engine to help emphasise the mathematics concepts.
Author Alex
2020-03-26
0
CGCircuit – Introduction to Vellum Grains
In this online course, the viewer will learn some beginner to intermediate Vellum Grains techniques. Vellum Solver was introduced in Houdini 17 and is a very powerful solver. It enables the artists to quickly iterate different simulations in no time.
Author Alex
2020-03-26
0
CGCircuit – Introduction to VEX – Volume 3
In this tutorial, the viewer will learn the basics of the VEX expression language applied to Rigid Body Dynamic Simulations in a hands-on approach. The course will give the viewer the basis to create RBDs that go way beyond the default behavior with relatively little effort through the use of VEX snippets.
Author Alex
2020-03-26
0
CGCircuit – Introduction to VEX – Volume 2
This course focuses on the use of VEX applied in two of the most common VFX tasks, Particles, and Volumes. Although it is an introduction course, it teaches the implementation of very useful and powerful scripting, through the use of attribute VOPs and Wrangles.
Author Alex
2020-03-26
0
CGCircuit – Introduction to Look Dev In Houdini
Before we talk about the training module, I'd like to talk about some prerequisites before attempting to take this course. We will be using three separate applications in this module, Maya for asset inspection and organization, i do not go into details as to how to use Maya, some working knowledge of Maya is required.
Author Alex
2020-03-26
0
CGCircuit – Houdini Cloth in Production
In this tutorial, the viewer will learn how to work with cloth within a production environment. This will involve creating helpful input geometry for the cloth and colliders, how to work with Vellum parameters and constraints to get the look of cloth you want, how to make the simulation art-directable, and how to use post-simulation fixes.
Author Ariel
2020-03-26
0
Fotohits – April 2020 (True PDF)
Fotohits – April 2020 | Deutsch | 134 Seiten | True PDF | 16.91 MB
Author Alex
2020-03-26
0
Interactive Sound Design with Wwise for Unity
Looking to familiarize yourself with the world of interactive audio? In this course, Interactive Sound Design with Wwise for Unity, you'll learn the basics of interactive sound from conception through to final in-engine integration. First, you'll dive into assessing the sound needs of an existing game and how to efficiently develop those sounds. Next, you'll explore the process from initial in-DAW design and asset creation to interactive Wwise
Archive
«    January 2025    »
MonTueWedThuFriSatSun
 12345
6789101112
13141516171819
20212223242526
2728293031 
October 2023 (1)
May 2023 (1)
February 2023 (518)
January 2023 (532)
December 2022 (515)
November 2022 (504)
Vote
Upgrade to Premium