Game Development / Unreal Engine Assets | 2023-02-19
AutoCAD 2021 is a powerful designing and drafting software used to create precise 2D and 3D designs. In this course, explore learning beyond the basics covered in Learning AutoCAD. Shaun Bryant covers using the ribbon, choosing workspaces, and using the ViewCube. Shaun also demonstrates managing units and options, drawing and modifying objects, working with dimensioning techniques, and using attributes, tables, and external references.
In this course you will learn all the skills you need to create your own pixel art whether you use it for your own games, just to create art pieces or to sell as asset packs for other people to use.
Explore the basics of AutoCAD 2021 in this course designed for beginners. Learn about the interface, drawing and design techniques, generating simple geometry, creating annotations, and building documentation that is suitable for sharing and printing. Autodesk Certified Instructor (ACI) Shaun Bryant demonstrates step-by-step how to create precise drawings for architecture, construction, manufacturing, and more.
CityRig allows you to create your own randomly generated buildings and cities in Cinema 4D. Use your own textures for the facades, window lights, entrance, roof, ground and ads. Generate buildings in a random composition of all components, or generate it according to your control.
ArKaos GrandVJ XT 2.7.2 Win x64 | Here's the all-new, improved GrandVJ 2 staging. GrandVJ 2 comes with a new interface, making it even more user friendly and straightforward, while integrating new functionalities in it. Manipulate, trigger and mix video clips with sound, animated text strings or live cameras in much the same way as mixing music to create a spectacular audiovisual show. GrandVJ can mix up to 8 layers with a vast library of video
a+u Architecture and Urbanism – April 2020 | English | 172 pages | True PDF | 207.16 MB
Grand Designs Australia Sourcebook – Number 7, 2020 | English | 260 pages | True PDF | 283.99 MB
Practical Photoshop - April 2020 English | 48 pages | PDF | 34.8 MB
In this course you will build your own C# classes to work with the geometrical constructs of 2D and 3D space that will develop your understanding of positioning and moving game objects. In short you will build your own maths library to replicate some of Unity's Vector2, Vector3, Matrix4x4 and some Mathf methods. Throughout, we will be using the Unity Game Engine to help emphasise the mathematics concepts.
In this online course, the viewer will learn some beginner to intermediate Vellum Grains techniques. Vellum Solver was introduced in Houdini 17 and is a very powerful solver. It enables the artists to quickly iterate different simulations in no time.
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