Author Alex
2020-03-27
5
Gumroad – City Rig 2.13 for Cinema 4D R16-R21 Win/Mac
CityRig allows you to create your own randomly generated buildings and cities in Cinema 4D. Use your own textures for the facades, window lights, entrance, roof, ground and ads. Generate buildings in a random composition of all components, or generate it according to your control.
Author Alex
2020-03-27
0
ArKaos GrandVJ XT 2.7.2 Win x64
ArKaos GrandVJ XT 2.7.2 Win x64 | Here's the all-new, improved GrandVJ 2 staging. GrandVJ 2 comes with a new interface, making it even more user friendly and straightforward, while integrating new functionalities in it. Manipulate, trigger and mix video clips with sound, animated text strings or live cameras in much the same way as mixing music to create a spectacular audiovisual show. GrandVJ can mix up to 8 layers with a vast library of video
Author Ariel
2020-03-27
0
a+u Architecture and Urbanism – April 2020
a+u Architecture and Urbanism – April 2020 | English | 172 pages | True PDF | 207.16 MB
Author Ariel
2020-03-27
0
Grand Designs Australia Sourcebook – Number 7, 2020 (True PDF)
Grand Designs Australia Sourcebook – Number 7, 2020 | English | 260 pages | True PDF | 283.99 MB
Author Omega
2020-03-27
0
Practical Photoshop - April 2020
Practical Photoshop - April 2020 English | 48 pages | PDF | 34.8 MB
Author Alex
2020-03-26
1
Udemy – Mathematics for Computer Games Development using Unity
In this course you will build your own C# classes to work with the geometrical constructs of 2D and 3D space that will develop your understanding of positioning and moving game objects. In short you will build your own maths library to replicate some of Unity's Vector2, Vector3, Matrix4x4 and some Mathf methods. Throughout, we will be using the Unity Game Engine to help emphasise the mathematics concepts.
Author Alex
2020-03-26
0
CGCircuit – Introduction to Vellum Grains
In this online course, the viewer will learn some beginner to intermediate Vellum Grains techniques. Vellum Solver was introduced in Houdini 17 and is a very powerful solver. It enables the artists to quickly iterate different simulations in no time.
Author Alex
2020-03-26
0
CGCircuit – Introduction to VEX – Volume 3
In this tutorial, the viewer will learn the basics of the VEX expression language applied to Rigid Body Dynamic Simulations in a hands-on approach. The course will give the viewer the basis to create RBDs that go way beyond the default behavior with relatively little effort through the use of VEX snippets.
Author Alex
2020-03-26
0
CGCircuit – Introduction to VEX – Volume 2
This course focuses on the use of VEX applied in two of the most common VFX tasks, Particles, and Volumes. Although it is an introduction course, it teaches the implementation of very useful and powerful scripting, through the use of attribute VOPs and Wrangles.
Author Alex
2020-03-26
0
CGCircuit – Introduction to Look Dev In Houdini
Before we talk about the training module, I'd like to talk about some prerequisites before attempting to take this course. We will be using three separate applications in this module, Maya for asset inspection and organization, i do not go into details as to how to use Maya, some working knowledge of Maya is required.
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