Game Development / Unreal Engine Assets | 2023-02-19
The first archive includes a Cinema 4D scene file which is the original one from No Signal. It requires OctaneRender for Cinema 4D to work properly.
Fully textured and realistic 3D scene. Learn how to use H17 Vellum to create a sand trail. Plus, everything you wanted to learn about Redshift Shaders will be in this scene. Grunge, scratches, mud, and every detail in this industry-standard Houdini 17 Scene.
The archive includes a Cinema 4D scene file which is the original one from No Signal. It requires OctaneRender for Cinema 4D to work properly.
The Game Institute is very pleased to roll out an incredibly detailed new video-based workshop that is going to help get programmers up to speed quickly on the Unity game engine. The goal here is to go step-by-step through the development of a full and proper game with practical hands-on instruction.
Coreldraw X8 Learn Graphics Designing Techniques a Beginners Guide | 2020 | ASIN: B086SFK7S9 | English | 779 pages | EPUB | 15.75 MB
Luxion KeyShot Pro v9.2.86 Win x64 | The Best 3D Rendering Software to Create Amazing Visuals. KeyShot is everything you need to create amazing visuals fast. The real-time 3D rendering workflow displays results instantly and reduces the time it takes to create realistic product shots. From scientifically accurate material and environment presets to advanced material editing and animation, creating interactive product visuals or sales and
A texture based, creature reference set shot in our studio with multiple lighting scenarios for each subject. Focusing on rim light and subsurface scattering, this set contains eerie, alien-like skin textures, scales and bones that are useful for creature design.
Welcome To Unity & C# - How to make a Shooting game-Make a Complete game in Unity | Learn the basic concepts, tools, and functions that you will need to build fully functional 2D Games with the Unity game engine and C#.
Are you underutilizing your 3D models? Would you like to showcase architecture and engineering by transforming your Revit files into virtual reality experiences? Join Logan Smith and explore strategic export methods for Revit files. Logan covers how to get Revit files ready for export, use the export views, link to a model, and reassign mapping. Then he shows how to import files into Unity and set up scenes. He also demonstrates how to begin
ZBrush combines 3D modeling, texturing, and painting into one digital sculpting workflow. Take a tour of the features in ZBrush and see how to use them in real-world projects. Instructor Ryan Kittleson shows how to create basics forms with meshes, sculpt details with brushes, paint and texture models, and render the results using professional-level project pipelines.
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