Game Development / Unreal Engine Assets | 2023-02-19
A full run through of creating a ocean material from scratch in UE4 using a combination of texture creation in Zbrush, Photoshop and UE4's material editor. Starting with creating meshes and textures in Photoshop, Zbrush and Maya using a combination of photo bashing, sculpting, and painting. Then setting up a master material in UE4. Finishing by assembling it all together with flexible material instances for changing the look of the ocean on the
A reference set from the romantic, Italian floating city. Venice is characterized by its narrow, colorful city streets, canals, bridges, and historical buildings.
Atmospheric shots overlooking the epic city of Hong Kong at high vantage points, during various times of day. Including detailed panoramas of both sunny and cloudy days. At twilight and night-time, the massive metropolis lights give off an ominous glow in the dense haze.
The Artist – June 2020 | English | 80 pages | True PDF | 15.15 MB
Leading Architecture & Design – April-May 2020 | English | 76 pages | PDF | 16.5 MB
This is 100% 3D. And the result of over 10 years of R&D in cutting-edge computer graphics technology. Our sophisticated algorithm simulates the physical properties of fabrics to accurately visualize the way they drape in real-life.
This set features a beautiful, cyan colored river surrounded by a lush, green environment. The river valleys shot include river banks, deep blue pools and riverside rocks.
What this add-on tries to achieve is to remove all the time wasted on making a bone to behave in specific ways. Animators have to control 3 curves at once when dealing with location, Euler rotation and scale, and 4 curves when dealing with quaternion rotation multiplied by number of the bones. Therefore, this add-on offers a set of tools that will make this process as easy as possible and minimises the use of the graph editor so you can work
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