Game Development / Unreal Engine Assets | 2023-02-19
From December 22 to 10 January 2025, when purchasing premium access, all users of the HITFILE.NET
file-sharing service get up to 40% more time! Use promo code: HNY2025
For many years I worked on custom digital portraits from scratch, as in traditional painting. I have gained new experiences, both positive and negative, and based on this experience rebuilding my drawing technique. As a result, I have simplified the approach to many aspects of the figure and now the work does not take as much time as before.
A full run through of creating a rock asset pipeline to use along a made from scratch material in UE4. Creating a series of tilling textures in Zbrush to drive different terrain effects for UE4 dynamic rock materials. The tutorial starts with creating tilling textures by hand using paint effects in Maya and sculpting in Zbrush. Then creating a master material in UE4 featuring vertex painting and dynamic Z up coverage. Concluding with creating
A full run through of creating a ocean material from scratch in UE4 using a combination of texture creation in Zbrush, Photoshop and UE4's material editor. Starting with creating meshes and textures in Photoshop, Zbrush and Maya using a combination of photo bashing, sculpting, and painting. Then setting up a master material in UE4. Finishing by assembling it all together with flexible material instances for changing the look of the ocean on the
A reference set from the romantic, Italian floating city. Venice is characterized by its narrow, colorful city streets, canals, bridges, and historical buildings.
Atmospheric shots overlooking the epic city of Hong Kong at high vantage points, during various times of day. Including detailed panoramas of both sunny and cloudy days. At twilight and night-time, the massive metropolis lights give off an ominous glow in the dense haze.
The Artist – June 2020 | English | 80 pages | True PDF | 15.15 MB
Leading Architecture & Design – April-May 2020 | English | 76 pages | PDF | 16.5 MB
This is 100% 3D. And the result of over 10 years of R&D in cutting-edge computer graphics technology. Our sophisticated algorithm simulates the physical properties of fabrics to accurately visualize the way they drape in real-life.
Tags
Archive
« December 2024 » | ||||||
---|---|---|---|---|---|---|
Mon | Tue | Wed | Thu | Fri | Sat | Sun |
1 | ||||||
2 | 3 | 4 | 5 | 6 | 7 | 8 |
9 | 10 | 11 | 12 | 13 | 14 | 15 |
16 | 17 | 18 | 19 | 20 | 21 | 22 |
23 | 24 | 25 | 26 | 27 | 28 | 29 |
30 | 31 |
Vote
New Daz3D, Poser stuff
New Books, Magazines