Author Ariel
2020-04-17
0
ImagineFX – Issue 183 – February 2020 (True PDF)
ImagineFX – Issue 183 – February 2020 (True PDF) | English | 116 pages | True PDF | 169.6 MB
Author Ariel
2020-04-17
0
ImagineFX – Issue 185 – April 2020 (True PDF)
ImagineFX – Issue 185 – April 2020 (True PDF) | English | 126 pages | True PDF | 178.2 MB
Author Ariel
2020-04-17
0
ImagineFX - Issue 186 – May 2020 (True PDF)
ImagineFX - Issue 186 – May 2020 (True PDF) | English | 116 pages | True PDF | 168.2 MB
Author Omega
2020-04-17
0
ImagineFX - Issue 187 - June 2020 (True PDF)
ImagineFX - Issue 187 - June 2020 English | 100 pages | True PDF | 165.8 MB
Author Ariel
2020-04-17
0
Australian Photography – May 2020 (True PDF)
Australian Photography – May 2020 | English | 84 pages | True PDF | 97.9 MB
Author Alex
2020-04-17
0
Lynda – Unity Medical Visualization: 03 Deployment and Usability
Unity isn’t just for games. The powerful 3D engine can be used to created educational assets, like the medical visualization featured in this three-part series: an animated 3D human heart. In the third course of the series, instructor Alan Thorn focuses on adding usability features—a camera control system created with C# and Cinemachine—and creating the final build for deployment on Android mobile devices. Learn how to create user-friendly
Author Alex
2020-04-17
0
Gumroad – Digital Oil Painting video course PLUS
For many years I worked on custom digital portraits from scratch, as in traditional painting. I have gained new experiences, both positive and negative, and based on this experience rebuilding my drawing technique. As a result, I have simplified the approach to many aspects of the figure and now the work does not take as much time as before.
Author Alex
2020-04-17
0
ArtStation – Rock UE4 Game Engine Pipeline Tutorial
A full run through of creating a rock asset pipeline to use along a made from scratch material in UE4. Creating a series of tilling textures in Zbrush to drive different terrain effects for UE4 dynamic rock materials. The tutorial starts with creating tilling textures by hand using paint effects in Maya and sculpting in Zbrush. Then creating a master material in UE4 featuring vertex painting and dynamic Z up coverage. Concluding with creating
Author Alex
2020-04-17
0
ArtStation – UE4 VFX Ocean Material Tutorial
A full run through of creating a ocean material from scratch in UE4 using a combination of texture creation in Zbrush, Photoshop and UE4's material editor. Starting with creating meshes and textures in Photoshop, Zbrush and Maya using a combination of photo bashing, sculpting, and painting. Then setting up a master material in UE4. Finishing by assembling it all together with flexible material instances for changing the look of the ocean on the
Author Alex
2020-04-17
6
PHOTOBASH – Venice Canals
A reference set from the romantic, Italian floating city. Venice is characterized by its narrow, colorful city streets, canals, bridges, and historical buildings.
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