Game Development / Unreal Engine Assets | 2023-02-19
From December 22 to 10 January 2025, when purchasing premium access, all users of the HITFILE.NET
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The primary focus of this course is mastering the run cycle. We'll explore two types of run cycles (Profile and straight on) while also adding a jump sequence to elevate your skills. This ACTION packed course will make it easy to animate run cycles while adding energy to your animation. This will give you that "Professional" quality you've been searching for.
Throughout these lessons we go through the very exciting process of creating environment illustrations. We will begin by blocking in each of the major shapes in their own layers, and then refine them to become the foundation of our image. We'll then block in colors and textures into the background, middle ground, and foreground layers. We'll complete the process of illustration by establishing a focal point and rendering our painting to an
94 High Quality digital assets perfect for your compositing needs.
In this third lesson of the series, instructor Bill Perkins will teach you how to play colors with or against one another to create different effects in your paintings. Bill will demonstrate these concepts with a still life painting with heavy contrast and a wide range of light and color.
We will be creating a tiling ground texture from start to finish and by the end of the tutorial, you will know how to create textures similar to the images above! Thanks for the support
Throughout these lessons you will gain a clear grasp of how to apply color theories using the color wheel. Often treated as an abstract subject, the color theory may pass unnoticed by less experienced artists. This frequently causes a misuse of colors in some projects, and even a well drawn piece may be regarded as poor quality by the simple lack of understanding color theory.
Ceramic tiles textures that were obtained from the factory. The package includes size and pattern variations of individual products. Good for Multi Texture and Floor Generator.
In this video lesson painter Bill will teach you how to create warm and cool tones by mixing dark and light colors together to achieve your desired results. Bill will paint three head painting demonstrations each with a different balance of hue and saturation to help you clearly analyze the use and impact of each combination in your own paintings.
Vol. 1 Yggdrasil is the first Icon Pack from the Unity Icon Collective created in collaboration with lead industry artist Johnson Ting. The pack contains a large range of assets, including character models, animations, an environment, music, sound, cinematic camera and timeline, source files, a trailer, and concept art.
This course is a unique training complex for creating 3D game graphics. For 11 lessons, we will study a huge range of technologies, from modeling a game location to game standards, to setting up the whole scene inside the Unreal Engine 4 game engine.
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