Game Development / Unreal Engine Assets | 2023-02-19
The ability to create a realistic wood texture in Substance Designer is an essential skill for any aspiring material or environment artist. In this tutorial, material artist Derk Elshof guides you through his process for creating a dynamic wood material with a tweakable slider for aging.
In this course, we'll cover the complete process of modeling, rigging, and animating a sci-fi hatch. This is the sort of thing you might find on a Space Station or underground bunker. It's fairly intricate, mechanically, with three separate locking systems and a series of gears.
Yes, we understand that, just as no two games are precisely alike, no two specific stylized looks are completely identical. For this reason, we’ve ensured that these assets are highly customizable; their style is somewhat generic, and designed in a modular way, in order to better offer new creative possibilities while respecting artists’ workflows. All materials are parametric, and available as usual in SBS and SBSAR format.
Bokeh is a highly optimized plug-in for simulating out-of-focus effects and the industry’s first and only to fully support deep data.
Photography The Complete Guide - VOL 33, 2020 English | 146 pages | PDF | 106.39 MB
Photoshop Lightroom, tricks and tips - 2nd Edition 2020 English | 126 pages | PDF | 93.43 MB
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