Game Development / Unreal Engine Assets | 2023-02-19
This a step-by-step tutorial about how to UV characters in Maya. This course is designed to teach you how to take your final base model out of ZBrush and bring it back into Maya for UV Mapping. Learn the workflow of how to properly prep your model for the texturing department. Seam placement, shell organization, and proper resolution will be covered. Please note that this is part of a series that will be comprised of several tutorials showing
Digital Photographer – Issue 228, 2020 | English | 100 Pages | PDF | 79.42 MB
PhotoPlus – The Canon Magazine – Issue 167, 2020 | English | 116 pages | True PDF | 125 MB
Amateur Photographer – 27 June 2020 | English | 68 pages | PDF | 54.35 MB
Photoshop Elements, tricks and tips – 2nd Edition 2020 | English | 76 pages | PDF | 54.99 MB
In this tutorial we will learn how to create a dragon head concept in Zbrush. We will go over the full sculpting process as well as the rendering and compositing of the final image. Every step of the tutorial is explained to make it as easy to follow as possible. Perfect for beginners and intermediate users looking to improve their sculpting skills and speed up their workflow.
New Daz3D, Poser stuff
New Books, Magazines




2020-06-23

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