Game Development / Unreal Engine Assets | 2023-02-19
Includes both V1 + V2 (update) | 469 MB
In this tutorial Sebastian Luca will talk about the rule of 3, which is a simple principle that you can incorporate in your design thinking. You can use it as a scaffolding to build your designs around, or to help you place details in a balanced way on a pre-existing shape. I will explain why it works and how to make use of it efficiently. Hope you enjoy this tutorial.
In this course, you will learn how to create a full architectural model using Walls, Doors, Windows, Floors, Roofs, Ceilings, etc. You will learn how to annotate, tag, detail, your model, along with creating and printing sheets. Other advanced topics will be discussed in the course like Mass Modeling, creating your own family, Project Phases, Design Options, and Path of Travel. Also, you will learn creating several types of schedules, how to
Covering topics such as World building, Character Development, Dialogue, Plot Theory and more to help write your story
Prism features 9 geometric transition styles, including circles, squares, waves, and much more. Easy to customize, these captivating 4K elements are a perfect match for filmmakers looking to give their work an instant hit of energy.
The intention of this class is to get you comfortable with the layout, navigation and basic tools of Blender through two fun projects. You will create 2 Liquid Simulations using Blender 2.83.
Perfectly suitable for 3D Concepts. Models are saved in MAX, FBX and OBJ files.
Welcome to this 2 part course where you'll get insights on careers in the gaming industry and learn about the fundamentals of game design.
NZPhotographer – July 2020 | English | 86 pages | PDF | 22.40 MB
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