Game Development / Unreal Engine Assets | 2023-02-19
An in depth look at how to go from initial concept to final image.
Enjoy an arsenal of 38 brushes and tools inspired by master artists such as Andrew Loomis, Glen Keane, and John Singer Sargent. Taking full advantage of Procreate 5's new brush engine and the Apple Pencil's tilt control, these brushes are capable of incredibly natural and satisfying effects.
The animated photorealistic First Person Hands 6-pack from Ironbelly Studios are fully rigged and animated.
Follow award-winning artist Roman Muradov in his improvisation on the theme "Before and After" and try your own.
Master the art of ink with illustrator Roman Muradov's in-depth, step-by-step guide to drawing with brushes, nibs and other tools! Even if you don’t normally draw with brush and ink, there’s hardly a better way to hone your skills—once you master this delicate and subtle tool, all the other ones will seem easy in comparison. This class offers a detailed study of the various ink techniques, starting with the very basics for those who’ve never
Unity Asset – GUI Kit Simple Round
Back in 2003, we put everything we had in a box, added a huge saving, and called it KOMPLETE: Nine plug-ins, 23 CD-ROMs to hold it all, and the rest is history. Now, for KOMPLETE’s 15th anniversary, you can have it all again with the new Collector’s Edition – more than 150 instruments, effects, and Expansions, all at an 85% discount. Everything you need for total creative freedom.
Advanced platformer is a template of the most necessary functions designed to start the development of the game.
Join artist Roman Muradov for an in-depth look at the creative method he uses for creating narrative and conceptual illustrations. Inspired by his work for The New Yorker, the New York Times, Penguin Random House, Google, and the classes he teaches at California College of Art, this 75-minute class is perfect for helping visual artists of every discipline generate ideas, expand their visual vocabulary, and create sophisticated work
Mesh to Terrain is a tool for easily and quickly converting a 3D terrain model created in 3ds Max, Terragen or any other editor to Unity Terrains. Mesh to Terrain can convert textures to SplatPrototypes (Terrain Layers), generate terrain from several models and split the model into several terrains.
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