Author Alex
2020-07-27
0
Udemy – Automatic updating of BOQ in Excel with Revit and Dynamo
This course is designed to create the workflow which will automatic update the data (BOQ) in the Excel by using Autodesk Revit 2017 and Dynamo 2.0.
Author Alex
Unreal Engine Asset – Forest Trunks Photoscanned Vol. 2 by Unimodels
30 Hyper-realistic trunks, ideal for use in forest and jungle settings. Some mesh are completely closed and others are not, the video clearly shows an example of each one. Idel for VR and PC games.
Author Alex
Unreal Engine Asset – UWorks (Subsystem) v4.25
A plugin which provides complete Steamworks integration for both C++ and BP.
Author Alex
Unreal Engine Asset – Dynamic Grass System v4.25
This system allows to easily add dynamic behavior to any grass mesh. Use it with UE foliage tool or spawn it dynamically in game. Shockwaves, deforming, burning + fire propagation, cutting, growing, removing, ground blending and more effects included by default. Technical Details
Author Ariel
2020-07-27
0
Autodesk Inventor 2020 and Engineering Graphics (PDF)
Autodesk Inventor 2020 and Engineering Graphics | English | 2019 | ISBN-13: 978-1630572839 | 683 Pages | PDF | 524 MB
Author Alex
2020-07-27
6
3DDD/3DSky PRO models – July 3 2020
Hi-Poly 3d-models | Furniture, plants, decor, transport, clothing, misc | 3ds Max | Vray | Corona | OBJ | FBX | ~86 pcs
Author Alex
2020-07-27
0
Gumroad – Environment Design Basics – Bundle Paick Series 1 – 4! (ENG/RUS)
Gumroad – Environment Design Basics – Bundle Paick Series 1 – 4! (ENG/RUS)
Author Alex
2020-07-27
0
Packt Publishing – Building an Unreal RTS Game: Adding Killer Features (ENG/RUS)
In this course, the audience will learn about gameplay programming in Unreal Engine 4, using examples from the well-known Real Time Strategy (RTS) genre. They will become familiar with how thestructure of the Unreal Engine is quite versatile, and can be used to create many kinds of games. Beginning with implementing an RTS-style free roaming camera from scratch, the course will then move into selecting Non-Playable Characters (NPCs) through
Author Alex
2020-07-27
0
Packt Publishing – Building an Unreal RTS Game The Basics (ENG/RUS)
In this course, you will learn about gameplay programming in Unreal Engine 4, using examples from the well-known Real Time Strategy (RTS) genre. You will become familiar with how versatile the structure of the Unreal Engine is, and how it can be used to create many kinds of game. Beginning with implementing an RTS-style free roaming camera from scratch, you will then move on to selecting Non-Playable Characters (NPCs) through mouse input, and
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