Author Alex
2020-07-28
0
Sakimi Chan – Patreon Term 127
Sakimi Chan – Patreon Term 127 | 2.69 GB
Author Alex
2020-07-28
0
Sakimi Chan – Patreon Term 124
Sakimi Chan – Patreon Term 124 | 4.38 GB
Author Ariel
2020-07-28
0
Digital Photographer – Issue 229 , 2020 (True PDF)
Digital Photographer – Issue 229 , 2020 (True PDF) | English | 100 pages | True PDF | 72 MB
Author Alex
2020-07-28
3
Sakimi Chan – Patreon Term 126
Sakimi Chan – Patreon Term 126 | 3.73 GB
Author Alex
2020-07-28
0
Udemy – Master Unity By Building 2D and 3D Games From Scratch
Learn Unity in C# & Code Your First 2D and 3D Video Games for Web, Mac & PC.All you need to know to master Unity.
Author Alex
2020-07-28
5
Sakimi Chan – Patreon Term 125
Sakimi Chan – Patreon Term 125 | 3.56 GB
Author Alex
2020-07-28
0
Wondershare Filmora v9.5.2.9 Win x64
Wondershare Filmora v9.5.2.9 Multilingual Win x64 | Empower your imagination - a video editor for all creators. Filter, Overlays, Transitions and Custom Titles. Create Without Limits. Discover infinite ways to express yourself. Achieve a refined look with endless effects.
Author Alex
2020-07-28
2
New Masters Academy – Portrait Drawing for Beginners with Chris Legaspi (Part 1-3)
In this three part series, Chris Legaspi covers everything you need to know about beginning portrait drawing, from start to finish. In this first lesson of the series, Chris goes over the steps to take in the planning phase of your portrait drawings. He will begin with a thorough lecture that covers the first two steps in his process: Observation and Placement. Chris will demonstrate these steps by analyzing a variety of different model
Author Alex
2020-07-28
0
ArtStation Marketplace – 400+ HARD SURFACE ALPHAS /45MIN. MATTE SCULPTING TUTORIAL/SOURCE FILE
Happy y to introduce you my new Pack of Hard surface Alpha Brushes for Zbrush , 3d coat and other 3d Programs.
Author Alex
2020-07-28
0
ArtStation – Organic "Plate of Off World Sushi" Tutorial
A full run through of creating an organic sculpture from scratch in Zbrush. Showcasing my use of array mesh, organic sculpting techniques, and shape composition. Concluding with showing the workflow of transferring the Zbrush sculpture to a low res game engine friendly mesh for posing and rendering in Marmoset.
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