Game Development / Unreal Engine Assets | 2023-02-19

Hey everyone, I wanted to share the brushes I use pretty much for all my personal work nowadays. I've tried to trim them down for a long time and I managed to narrow the number to these 7, which I use pretty much for everything. I hope you will have fun and enjoy these!

Colour Constructor is a study and workflow tool that is designed to help you design the colours and values for a painting or image you are making according to a light source and ambient term. Paint with confidence, without needing to always rely on photographic reference.

Photography Week – 13 August 2020 | English | 37 pages | PDF | 25.4 MB

In this course we cover the fundamentals of the role of the Technical Animator or Rigger. We will create, node by node, a game ready animation rig ready to deploy into the Unity Game Engine. Along the way we will cover the fundamental concepts of rigging inside Houdini, and create a range of reusable rigging tools using Python and Houdini Digital Assets.

Wallpaper* – September 2020 | English | 172 pages | True PDF | 27.80 MB

Adobe Photoshop Lightroom Classic 2020 v9.4.0.10 Win x64 | Edit and organize your photos with the app that’s optimized for desktop. Lightroom Classic gives you powerful one-click tools and advanced controls to make your photos look amazing. Easily organize all your photos on your desktop, and share in a variety of ways.

[center][/center] Build Stunning Video Games in Virtual Reality. Tutorials Cover Design for Oculus Rift & Steam VR w/C++11. | Learn to build beautiful Virtual Reality experiences. This course, created in collaboration with Epic Games, teaches you everything you need to know to build your very own VR apps and games in the world class Unreal Engine.

This course explores the amazingly powerful 3D Coat. If you've wanted to explore 3D but been confused by which program to learn I highly recommend 3D Coat. It is so easy, yet so incredibly powerful that you can start having fun without immediately worrying about technicalities.

RetroBlit is a different kind of retro pixel game framework (really). It aims to create an ideal, low friction framework for making pixel-perfect retro games from the early 90s era. RetroBlit takes advantage of the portability, and the ease of deployment that Unity provides, but does away with the Unity Editor interface in favour of a traditional game loop, and code-only development.

A New Beginning - New Business Model and Product Portfolio. Together with its recently unveiled corporate re-branding, e-on software has undertaken a radical twist in the way it operates its business. Based on feedback and requests from its community, e-on has revised its entire pricing structure and replaced its former dated upgrade and support programs in favor of a more coherent, modern, understandable and - more importantly – budget friendly
New Daz3D, Poser stuff
New Books, Magazines