Game Development / Unreal Engine Assets | 2023-02-19

PhotoED – Fall 2020 | English | 106 Pages | PDF | 17.5 MB

Pixologic ZBrush v2021.1.2 Multilingual Win x64 | ZBrush sets the industry standard for digital sculpting and painting. Its features enable you to use customizable brushes to shape, texture and paint virtual clay in a real-time environment that provides instant feedback. When you use ZBrush you'll be empowered by the same tools employed by film studios, game developers, toy/collectible makers, jewelry designers, automotive/aviation designers,

The Complete Black & White Photography Manual - Expert Tutorials To Improve Your Skills, 7th Edition October 2020 English | 195 pages | True PDF | 130 MB

Imagine FX - Issue 192, December 2020 English | 100 pages | True PDF | 85.9 MB

Ashampoo Photo Commander 16.2.1 Multilingual The new Ashampoo Photo Commander 16 will amaze you right off the bat! The modern user interface will quickly learn your favorite features and adapt itself accordingly for quicker access. Slideshow images now appear in stunning 4K and the new panorama feature will steal the show. Experience more visual clarity with the decade view, benefit from new search filters and the enhanced file selection and

Instanced Static Mesh Editing Made Easy! Instance Tool is an editor mode plugin for Unreal Engine, it allows you to quickly select/edit/convert Instanced Static Meshes in editor viewports.

In this Complete Menu System you'll find a main menu for solo & multiplayer and an option menu composed of modifiable templates. All parameters are already configured and ready for use.

Derek Laufman has been a professional artist for over 18 years and resides In London, ON CANADA. He studied Classical animation at Sheridan College which led to a 10 year career in game development. For the Several years now, Derek has been a full time freelance illustrator/designer working out of his home for Marvel, Warner Bros., Disney Publishing, Hasbro and Mattel.

Bake real-time fluid simulation to flipbooks, flowmaps, materials and vector fields. Create presets. Generate fire, smoke, and fluids for character and environment effects. All inside Unreal Editor.

PleinAir Magazine – October 2020 | English | 118 pages | True PDF | 81 MB
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