Game Development / Unreal Engine Assets | 2023-02-19

Relive the beauty of analog and black and white photography with our most versatile Style Packs yet. With extra options for contrast and grain, get classic looks that suit virtually any photo.

The performance of any 3d application is highly dependent on the total number of polygons that the GPU has to process per frame in a 3d scene. If you have a complex scene containing high polygon 3d models with a lot meshes that use a lot of different materials, the overall performance of your game will suffer. Poly few is a complete optimization solution for unity that aims to solve this problem by allowing you to optimize high quality complex

KM-3D SmoothBoolean v2.0 for 3ds Max 2013 to 2021 Win x64 | SmoothBoolean is a spectacular 3ds Max plugin for creating smooth transitions between ProBoolean meshes.

Align Actors in Editor using tools like in Maya

Ideal for Designers, Vfx and Game companies, expert users and Advertising agencies, as well as any hard surface modeller. Its primary application is to create complex objects starting from simple shapes, but it can also be used to add details to any hard surface model, even tassellated nurbs from C.A.D.!

MicroSplat is the fastest and most feature rich terrain shader available. From flowing water and lava, to simple blending of objects with terrains, to anti-tiling features like Texture Clustering, MicroSplat does it all and does it faster. Supports up to 32 PRB textures per terrain.

Welcome to my class on Drawing the Anatomy of the Torso. In this class you will learn how to simplify this process with basic forms and concepts. This class is meant to teach you the primary muscles of the torso as it pertains to drawing the human body. Keep in mind this is a stylized and dynamic approach that I teach for students that want to draw characters from their imagination. It can also help for traditional figure drawing but I will be

Contains 364 StaticMeshs and others assets to facilitate the development of a project and create the blocking of your levels. Modular architecture, interact, lights, pipes, landscape mesh, vehicles, Buildings...

In this class the focus is to teach you the superficial muscles of the leg and how to draw them. We will illustrate the leg from the front back and side positions. Here you will learn about the terminology and orientation of the muscles. The muscles of the legs can be complex to most students so I will show you how to simplify the legs into basic shapes and what landmarks to remember to aid you in the drawing process.

Disables collisions between pairs of bodies | This plugin will allow you to turn off collisions between indicated pairs of physical objects in runtime.
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