Game Development / Unreal Engine Assets | 2023-02-19
In this advanced version of Intro to Substance for Environment Art course, students will learn the context of material creation by importing textures into Unreal Engine 4. Students will learn the process of setting up Master Shaders, including vertex blends and exposing our own parameters to drive interesting effects for our 3D worlds. Students will round up learning how to present and render our final materials and textured assets in
Photo Editing – Theory of photo editing | English | 2020 | ASIN : B08LDZX3VF | 57 Pages | PDF | 39.05 MB
Adobe Photoshop Lightroom 4.0 Win x64 | Adobe's Photoshop software for photo editing expert manner and schedule Bridge to manage and organize images form a comprehensive offer, but the software Adobe Photoshop Lightroom both management and image editing as necessary and desirable for photographers and designers in an environment that provides Is. It's nondestructive editing is done in the form of Non-Destructive or the original file remains
Adobe After Effects 2020 v17.5.0.40 Win x64 | Make a big scene bigger. Create cinematic movie titles, intros, and transitions. Remove an object from a clip. Start a fire or make it rain. Animate a logo or character. With After Effects, the industry-standard motion graphics and visual effects software, you can take any idea and make it move.
Collection including 4 very high detailed cracked asphalt tileable roads with many details like guardrail, wooden fences, stones..
PBR Game and 3D-Scan 3D-Models Bundle October 2020 | MAX | OBJ | FBX
As for this course, it’s an epitome of the instructor’s modeling experience for over a decade. As a model artist and photographer, the instructor will not only introduce the key to modeling in 3ds Max, but also share his unique perspective on light settings. You will learn to build a high-poly model for hard surfaces, to apply Vray materials and light settings, and to composite images in Photoshop. After this course, you will acquire the
Danny Barnhart cracks open his simulation secrets with a close look at how to create fizzy fluids in Houdini. Using a champagne flute and a bubbly liquid for this beginner- and intermediate-level demonstration, Danny walks through the entire process of simulating a champagne pour, from the initial setup of the fluid emitter to the final lighting and rendering. The workshop aims to familiarize artists with Houdini’s FLIP Solver as well as
Poligone - ZBrush Non-Destructive SubDivisions | ZBrush default subdivisions will smooth out your mesh (which led to detail loss), and shrink your mesh (especialy at the edge) so your low-res and hi-res mesh won't match.
Hey everyone, I'm very excited to announce that Jama Jurabaev and I have teamed up to create a series of addons for Blender! Our first release is QuickDeform, and it is designed to simplify the process of working with commonly used modifiers.
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2020-10-21

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