Game Development / Unreal Engine Assets | 2023-02-19
In this tutorial, Creating a Cartoon Octopus Monster in Maya, you will learn how to create a character from start to finish.
Creating highly detailed props is always a challenge but one that allows for infinite artistic storytelling. In this tutorial Dylan Abernethy, will demonstrate the advantages of using Zbrush in combination with Maya (or similar) to create hard surface models along with the process of adding character and a story to your model through the texturing process inside Substance Painter.
APLUS is the largest AutoCAD add-on with more than 2500 functions! For more than 10 years it has constantly been developed by our team of architects who are also programmers. This synergy made it possible to deliver a dedicated response to the real needs of designers, architects, engineers and other users of computer-aided design software.
Forsythia Bushes is a set of 10 shrubs from the upcoming Real Shrubs bundle. The 10 model variations include different sizes and combinations of flowers and leaves and they can be further randomized and animated with the GrowFX plugin (available separately). Formats include 3DS MAX.
In this game design course, you’ll learn how to use Unreal Engine 4’s Landscape and Foliage Editing tools so that YOU can build open world environments like seen in “Legend of Zelda: Breath of the Wild.” Knowing how to use these tools is a critical skill for those aspiring to be Level Designers or Environment Artists!
7 Lessons | 1h 12m total length
Version 5.1.2 brings UDIM support! Bake to models with a UV map over UDIM tiles. UV map must be created manually. Still in alpha - use this feature with caution for the time being
Udemy – Fusion 360 to Unreal Engine – pipeline | Learn the skills to get you a Job!
Unity Asset Bundle 1 – January 2021
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