Author Alex
2021-01-11
0
Udemy – Learn To Create A Local Multiplayer Game In Unity
Learn how to create and program your very own action packed couch multiplayer game using Unity, an industry-standard game development program used by many large gaming studios and indie developers across the world.
Author Alex
2021-01-11
0
Blender Market – Mask Tools 1.5
Mask Tools is an addon that changes the process of texturing and creating complex materials in Blender.
Author Alex
Unity Asset Bundle 2 – January 2021
Unity Asset Bundle 2 – January 2021
Author Sonya
2021-01-11
0
Daz 3D, Poser Bundle 3 January 2021
Daz 3D, Poser Bundle 3 January 2021 | 10.2 GB
Author Alex
2021-01-11
4
Udemy – Revit Architecture – An Ultimate Guide
Learn how to model a building from scratch using Autodesk® Revit® 2021. If you are a complete beginner to an experienced user, this course will help you develop your skills and knowledge in creating and managing Revit models.
Author Alex
2021-01-11
0
Udemy – Revit Families – From Beginner to Pro
Learn how to create families using Autodesk® Revit® 2020. If you are a complete beginner to an experienced user, this course will help you develop your skills and knowledge in order to create powerful Revit families.
Author Alex
2021-01-11
0
CGForge – Lsystems & Instancing
L-systems offer a way to procedurally model geometry. If you’ve ever wanted to create foliage, complex fractal geometry, or spline-based models from scratch, then L-systems offers you a way of doing so through understanding it’s own language.
Author Alex
2021-01-11
0
AeScripts – ShareIO v1.10 for Cinema 4D
Instantly share Objects, Materials, Rendersettings, Documents and Projects incl. Assets, with multiple users and much more...
Author Alex
2021-01-11
0
CGForge – Shading Techniques 1 2 And 3
Shading Techniques I is the first course in a series that revolves around learning the foundational techniques behind texturing and shading. The workflows presented in part I focus on tri-planar projections, material assignments, and sourcing textures. Redshift is being used for rendering, but it doesn't matter if you're using a different render engine because all the main principles still apply.
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