Game Development / Unreal Engine Assets | 2023-02-19

Do you want to streamline your workflow and increase productivity? Are you ready to land your first developer role? By the end of this course, you will be able to CREATE, PACKAGE, and SELL tools, making you a commodity among developers.

How to Model, Texture and Light a VERY EASY and ULTRA REALISTIC Watch in Cinema 4D and Octane

HairTG – Surface, Feather Edition is a procedural feather texture generator for Substance Designer. It generates PBR (Physical Based Rendering) textures for game engines/renderers as well as outputs which may be used in 2D works/illustration.

HDR Light Studio software provides 3D artists with a new way to light 3D imagery. Paint your shot with lights. The lighting process is now easy, fast, precise, creative and enjoyable. HDR Light Studio builds lighting that is used by your existing 3D software and renderer. By adding HDR Light Studio, 3D artists become more productive and image quality improves.

This course is your go to for anime drawing and illustration and design making. You will learn everything from drawing the body, to learning digital painting and compositions! This course will take you from having little to no knowledge in anime drawing and painting, to having a much better foundation so that you can build and customize your own artwork at a much more advanced level.

Learn how to retouch clothing like a pro with Viktor Fejes! Retouching clothing requires its own set of tools, tricks, and techniques, and Viktor takes you through a series of exercises that demonstrates how to get the job done. In this class you’ll learn everything from removing wrinkles to toning down shiny surfaces, removing moire patterns to cleaning up dust, defining the shape of your subject to changing the color of the clothing, and so

Adobe CC Collection Jan 2021 for MacOS

Welcome to this class on learning about the application of materials in Blender 3D. This is the second class in our material series and focuses on a process called UV mapping.

Trim Sheets are simply texture planes that you unwrap over objects. The process is exactly the same as unwrapping and projecting a texture onto a mesh.
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