Game Development / Unreal Engine Assets | 2023-02-19
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.
Welcome to my Zbrush tutorial on Sculpting Stylised heads in Zbrush. in This tutorial, I will demonstrate in front of you how I take a concept by Luigi and turn it into a Zbrush sculpt.
PBR Game and 3D-Scan 3D-Models Bundle January 2021
SolidAngle MtoA v4.2.0 for Maya 2018-2020 Win | Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface.
Looking to add 3D to your professional skill set? In this weekly series, join EJ Hassenfratz as he shares tips, techniques, and strategies for boosting your 3D skills with Cinema 4D, the essential tool for motion graphics artists and designers. Learn how to enhance your designs—and streamline your overall workflow—with these helpful tactics.
Videohive – After Effects Projects Bundle 1 Jan 2021
Become Unity certified and show employers you have the Unity skills they are looking for. Improve your chances of landing that dream job doing what you love most—making games. This course helps you study for the Fundamentals portion of the Unity Certified Associate: Game Developer exam. Using these lessons, you can validate your knowledge of game design and programming against a benchmark of proficiency and earn a professional credential to help
This is the starting point for your journey as a 3D artist. After this video, you'll be able to make 3D models for both video games and image and 3D animation rendering. The 3D modeling process is pretty much the same for 3D printing and motion graphics as well. The main point is to master the fundamentals of 3D modeling well and that's why you're here!
Instructor Alan Thorn covers the basics of scripting, demonstrating how to create a C# script in Visual Studio, print to the console, and create useful scripts that make 3D objects move and react. He also discusses making timed behaviors, generating path-finding data for helping nonplayer characters (NPCs) navigate environments intelligently, and using finite-state machines to help NPCs make decisions. Plus, learn how to create convincing
Learn how to quickly start working in Final Cut Pro X - Perfect course for Beginners in Final Cut Pro X
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