Game Development / Unreal Engine Assets | 2023-02-19
This is first part of "Painting basics" series tutorial. Light and shadow | Videos are combination of real time and speed up with notes and text commentary.
Learn modeling techniques as well as UV Mapping, Texturing, Lighting and Rendering in Maya then compositing in Photoshop
Blackmagic Design DaVinci Resolve Studio 17.1.0.0024 Win/Mac x64 | DaVinci Resolve is the world’s only solution that combines editing, color correction, visual effects, motion graphics and audio post production all in one software tool! Its elegant, modern interface is fast to learn and easy enough for new users, yet powerful for professionals. DaVinci Resolve lets you work faster and at a higher quality because you don’t have to learn multiple
PBR Game 3D-Models Bundle 2 March 2021
QuickRender is a very useful plugin, you can easily do fast rendering in your viewport with any rendering engine you want, for example you can see any error issue before the final rendering! there are already presets for RedShift, Octane, Prorender, Hardware, Hardware OpenGl, you can also create your own preset with rendering settings
BluffTitler Ultimate v15.2.0.0 Win x64 | Create dazzling 3D titles for your videos with BluffTitler. Want to impress your friends and clients with cool 3D titles? But don't want to spend a fortune on professional 3D animation and video titling software? BluffTitler is the easiest way to add spectacular 3D text animations to your photos and videos! Other 3D programs always seemed too hard to learn and too expensive to justify. But thanks to
Daz 3D, Poser Bundle 5 March 2021
This tutorial is for beginners and advanced artists, however this does not cover the basis of photoshop, drawing or perspective.
Photoshop Brush Collection
In this lecture, Luis Carrasco uses a combination of ZBrush, Keyshot and Photoshop to take a simple sketch to a fully-rendered concept. He begins by creating an initial drawing that has just enough information to guide the 3D sculpt. Before starting in ZBrush, he discusses how to customize the interface to improve workflow. Luis then begins with Dynamesh, and throughout the sculpting process shares various techniques to develop the character as
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