Game Development / Unreal Engine Assets | 2023-02-19

Unity Asset Bundle – 1 April 2021 | 3.32 GB

After Effects Scripts & Plugins Bundle April 2021

13+ hours of real time voiced over recorded content spanning 48 Videos The final Blender Scene, Graphic Scene, Moonlight, Sunrise, Sunset and a darker scene Kitbash Set Final .PSD File Cloud Map jpegs of each step 3D Render Passes PureRef file Includes Custom Stylised Brushes for Photoshop & Procreate Notepad doc with useful resources.

Have you modeled your first car yet? High end films and commercials are full of computer generated vehicles. This series will take you through intermediate techniques of hard surface modeling that are geared towards creating sleek automotive shapes inside of Blender.

It's hard to find high quality footage that can be used for a variety of compositing purposes, let alone shoot them yourself. In order to edit video to the highest aesthetic level, it is necessary to use not only great footage, but also the most sophisticated additional elements such as backgrounds and overlays. mBackground Ink is one way to add organic dynamism to the main action of your editing. These superb ultra-high definition ink splashes

Reallusion – Headshot Plug-In / Beard & Brows Builder / Prime Hairstyles (April 2021)

Substance Designer is one of the most versatile programs around today. In this tutorial, Bohdan Bilous shares his techniques for yet another Substance Designer use case - how to create realistic looking eroded terrain procedurally. Step-by-step, Bohdan walks you through the process of creating mountain shapes, erosion nodes, color maps, as well as final presentation.

In this tutorial you will learn how to create real time digital playground that can be used to create endless compositions and lighting scenarios in Unreal Engine 4 while using Megascans to speed up your world building process as well as ray-tracing to elevate visual fidelity of your renders. More examples

Solid Angle Arnold for Maya v4.2.1 for Maya 2018-2022 Win | Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface.

In this class, I will show you how to create and animate a futuristic cuboid using displacement and some lighting and animation tricks in Blender.
New Daz3D, Poser stuff
New Books, Magazines