Game Development / Unreal Engine Assets | 2023-02-19

This is the entire process from start to finish. Learn how to take a model and add realistic materials and lighting to create a studio-quality render using Octane and Area Light Maps.

ArtStation – Portrait Painting Tutorial with Audio

In this training, Octane expert David Ariew gives you a super informative and efficiently paced speedrun through his extensive Octane knowledge.

Gumroad – Foundation Patreon – Foundation Sketching: Simplifying Complex Forms – Insects with Charles Lin

This Topology Crash Course is exactly what the name suggests. It will give you a solid topology foundation and it will pave the way for more complex problem solving. You will learn the different types of topology, how they affect your end result and how to problem solve common topology problems. This course will also teach you how to use the most common modeling tools inside of Cinema 4D.

Authoring props for games can be done in a variety of different methods with the same goal in mind. In this intermediate tutorial Ben Keeling, will demonstrate a general overview of how he created this gas pump, covering some of the core steps of his process so that you may then use that valuable information in your own projects. The end result is this beautiful scene inside Blender with the help of Megascans.

Learning the basics of model building in Revit is mostly quick and easy. The essentials of core elements such as walls, floor, and roofs are accessible and fairly intuitive. For more unique and specialized design challenges, discovering appropriate tools and techniques can be more challenging. Many advanced modeling techniques are available, and some are more obvious and intuitive than others. In this course, Paul F. Aubin dives deep into the

Learn Illustrator CC from an Award Winning Graphic Designer with 20 years experience!

The black book on how to survive on the battlefield of real-world C++ game programming

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface.
New Daz3D, Poser stuff
New Books, Magazines