Unreal Engine – Light Foliage

Author redzz
Unreal Engine – Light Foliage

Unreal Engine – Light Foliage

August Update (published soon for 4.25 and 4.26 versions of the engine) Improved vertex normals for better reaction to light on surfaces Added grass types to directly fill landscape grass layers (you can check our to our up-coming asset pack Landscape Pieces) Better lighting and shading in overview map

PS: There are no performance changes but we achieved better look specially from distance since shadows and highlights are better than 4.23 and 4.24 versions.

High performance and customizable vegetation and rocks. Change color and create variations easily, grass density can be increased to extreme numbers.

Customize color and other properties to create more diverse foliage without losing detail and performance.

***Monthly Unreal Engine Sponsored Content product for May 2021***

Check out MYTHRA TECH's other products

Technical Details

Features: High performance Change color and other properties from material instances

Number of Unique Meshes: 24 (16 vegetation and 8 rocks)

Collision: Yes (collision is enabled for rocks)

Vertex Count: 30-1190

LODs: Yes

Number of Materials and Material Instances: 2 master materials and 26 material instances

Number of Textures: 46
Asset Details:
  • Current Version: 4.27
  • More Info: https://www.unrealengine.com/marketplace/en-US/product/light-foliage

Download links:
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