Unreal Engine – Skinned Decal Component

Author redzz
2022-04-15
1 270
0
Unreal Engine – Skinned Decal Component

Unreal Engine – Skinned Decal Component

Skinned Decal Component allows you to project decals on skeletal meshes that follow Bone Deformations & Morph Targets in a fast and easy way!

As you know while Unreal Engine deferred decals floating over Skeletal Meshes, Render Target Texture solutions introduce more problems than they solve. Skinned Decal Component is a no-compromise solution with a unique approach!!!

• UV Independent!

You can use skeletal meshes with overlapping and even non unwrapped skeletal meshes. Unlike other solutions in the marketplace, you don't need to edit your models!

• Lightweight!

Skinned Decal Component is faster than any other solution! It only stores Transformation, ID, Size, and Time data to spawn a new decal! Other solutions use 3 or more Texture Render Targets to bake each pixel on spawn.

• Individual Sampling

Skinned Decal Component allows you to Edit, Move, Modify or Remove decals after the spawn. Since it samples each decal individually you can edit individual decals without affecting other decals.

• Fade Over Time Effects

Since v1.5 Skinned Decal Component allows you to have fade over time effects for individual decals. Planning to add more Time-based effects in the near future
Asset Details:
  • Current Version: N/A
  • More Info: https://www.unrealengine.com/marketplace/en-US/product/skinned-decal-component

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