Unreal Engine – Position Generator for AI
Unreal Engine – Position Generator for AI
Links for videos:
Practical usage of Blueprint:
game “catch up”:
This is just one Blueprint that works in editor mode. For ease of use, the area in which it works is displayed as a transparent green sphere.
Generator marks each spawned position with Tag which gives you next opportunities:Easily access and sort the spawned points.With this tag, you can also quickly add your points that you think are needed. Each spawned point is an independent element of the scene, so you can move or delete them as needed.After points spawn, you can remove Generator from scene, points won't be lost.
Open-Source Code:
if you want to change something in logic or add your own part, you can always open this blueprint and rewrite it as you like. Everything is written carefully and you can immediately understand where to change, thanks to the comments, in spite of these pasta.
Bonus:
Just as an example a game “catch-up” with a bot. By sorting the target points he finds all safe positions and goes to any of them(randomly), also in each position, the bot decides which state to take: sit, stand or lie, it's displayed in the upper left corner.
Technical Details
If you want to use only ge
Asset Details:
- Current Version: 4.26
- More Info: https://www.unrealengine.com/marketplace/en-US/product/position-generator-for-ai
Download links:
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