Unreal Engine – Oceanology
Unreal Engine – Oceanology
Oceanology mathematical wave Real-Time
GTX 1080 Ti ( Real-Time (120FPS) performance is achieved on desktop computers and video game consoles)
Ocean Progress
Follow us on youtube to see future progress
All scenes are included
Enter the Oceanology community and request your complete documentationDiscord
Technical Details
Current Version 5.1.1
Features:
Gerstner waveQuadtreeCompatible with UE5Water cut off effectInfinite ocean in real timeBuoyancyTransparencyOcean storm modesAdvanced wave modifierSubsurface scatteringNew distance field maskAdvanced details selectorUnderwaterGod RaysCausticsFoam GeneratorProcedural foam for great heightsTesellationBuoyancy Consumption ModifierAdvanced refractionIntegrated Lake SystemVolume-based swimming systemAdvanced boatsCoastal effectLandscape ModulationScanned treesScanned RocksDome for cities under the oceanMultiple environmentsAdvanced LODNew Advanced Shoreline SystemFFT ocean appearanceAdvanced normals systemFog adapted to the state of light
Code Modules:Actor OceanologyBP Oceanology
Number of Blueprints: 32
Number of C++ Classes: 4
Supported Development Platforms: Windows - Mac
Presentation document:
For Support & Tu
Asset Details:
- Current Version: 4.23 - 4.27
- More Info: https://www.unrealengine.com/marketplace/en-US/product/oceanology
Download links:
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