Unreal Engine – Fantastic Metaballs System

Author redzz
Unreal Engine – Fantastic Metaballs System

Unreal Engine – Fantastic Metaballs System

6.28 Updates:
Summiting data to GPU runs 1.3x faster.Packing radius and position buffer into one texture.

5.28:
Then project can be converted inplace to 4.25 but I cancled this update because the reflection in 4.25 is bugged in DX11 mode.I will update it until this problem is solved maybe in 4.25.1.

5.15:
Update cancled.There is bug on rendering reflection in the newest UE4 version 4.25.0.I will upload again until this bug is fixed.

5.14:
New update for ue4.25.0 is coming soon.(Already uploaded)
Summiting data to GPU is optimized.

Old Update:
New Update Preview Video:

Preview: youtu.be/ZbLCIcTHup4

Rendering fantastic metaballs in realtime.MetaBalls can be modified in the BluePrints.
Create&Sample your own 3d-texture in BP&Mat.
Pre-raycast the 3d-texture&Special culling
Asset Details:
  • Current Version: 4.18 - 4.25
  • More Info: https://www.unrealengine.com/marketplace/en-US/product/realtime-rendering-of-metaballs-in-material-and-bp

Download links:
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