Unreal Engine – Advanced Procedural Landscape Material
Unreal Engine – Advanced Procedural Landscape Material
Hello everyone,
This material is going to be your savior. Material itself can generates own layers by the height. Lower heights=beach or desert, Medium heights=Grass, High heights=Snow and Cliff.
Video: ;
Video 2: How to Create a Dynamic Weather System with APLM
What is this new AO thing?
SDFAO is (basically) scanning the landscape with squares,generates the power of shadows and general brightness of the landscape,depending on the distance between squares.
What is the difference between Cinematic,Game and Game Optimized++ APLM Models?
Main differences are puddles and SDFAO,in the Cinematic model each layers got independent puddle systems,Game model got general optimized puddle system and GameOptimized++ model has not got any puddle system.Only Cinematic model got a SDFAO also GameO
Asset Details:
- Current Version: 4.19 - 4.27
- More Info: https://www.unrealengine.com/marketplace/en-US/product/advanced-procedural-landscape-material
Download links:
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